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agl::detail::MemoryPoolHeap class
#include </OdysseyDecomp/lib/agl/include/detail/aglMemoryPoolHeap.h>

Contents

  • Reference
    • Public static functions
    • Constructors, destructors, conversion operators
    • Public functions

Public static functions

static auto create(u64, s32, u64, s32, u64, u64, const MemoryPoolType&, GPUMemBlockMgrHeapEx*) -> MemoryPoolHeap*
static void destroy(MemoryPoolHeap*)

Constructors, destructors, conversion operators

MemoryPoolHeap(void*, u64, u64, const MemoryPoolType&, void*, u64, GPUMemBlockMgrHeapEx*)
~MemoryPoolHeap()

Public functions

void pushBack(GPUMemBlockBase*)
auto allocFromMemoryPool(u64, s32) -> u64*
void freeToHeap(GPUMemBlockBase*)
auto isAllocatable(const MemoryPoolType&, u64, s32) const -> bool
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