RailMoveMovement class
Base classes
-
template<class T>class HostStateBase<LiveActor>
Constructors, destructors, conversion operators
- RailMoveMovement(LiveActor* host, const ActorInitInfo& info)
Public functions
- void exeMove()
- auto getHost() const -> LiveActor*
- void init() virtual
- void appear() virtual
- void kill() virtual
- auto update() -> bool virtual
- void control() virtual
- auto isDead() const -> bool
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
Function documentation
LiveActor* al:: RailMoveMovement:: getHost() const
#include <l/Library/Nerve/NerveStateBase.h>
void al:: RailMoveMovement:: init() virtual
#include <l/Library/Nerve/NerveStateBase.h>
void al:: RailMoveMovement:: appear() virtual
#include <l/Library/Nerve/NerveStateBase.h>
void al:: RailMoveMovement:: kill() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool al:: RailMoveMovement:: update() virtual
#include <l/Library/Nerve/NerveStateBase.h>
void al:: RailMoveMovement:: control() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool al:: RailMoveMovement:: isDead() const
#include <l/Library/Nerve/NerveStateBase.h>
NerveKeeper* al:: RailMoveMovement:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void al:: RailMoveMovement:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void al:: RailMoveMovement:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>