Sequence class
Base classes
- class NerveExecutor
- class IUseAudioKeeper
- class IUseSceneCreator
Derived classes
- class HakoniwaSequence
Constructors, destructors, conversion operators
Public functions
- void init(const SequenceInitInfo& initInfo) virtual
- void update() virtual
- void kill() virtual
- void drawMain() const virtual
- void drawSub() const virtual
- auto isDisposable() const -> bool virtual
- auto getCurrentScene() const -> Scene* virtual
- auto getSceneCreator() const -> SceneCreator* override
- void setSceneCreator(SceneCreator* sceneCreator) override
- auto getAudioKeeper() const -> AudioKeeper* override
- void initAudio(const GameSystemInfo&, const char*, s32, s32, s32, const char*)
- void initAudioKeeper(const char*)
- void initDrawSystemInfo(const SequenceInitInfo&)
- auto getAudioSystemInfo() -> AudioSystemInfo*
- auto getDrawInfo() const -> DrawSystemInfo*
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
Function documentation
NerveKeeper* al:: Sequence:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void al:: Sequence:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void al:: Sequence:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>