SubCameraRenderer class
Base classes
- class NerveExecutor
Constructors, destructors, conversion operators
Public functions
- void endInit()
-
void draw(agl::
DrawContext*, const agl:: TextureData*, const agl:: TextureData*, const agl:: TextureData*, const agl:: TextureData*, const agl:: RenderTargetDepth*, bool) - void tryCapture()
- void update()
- void exeCapture()
- void exeCaptureFinish()
- auto isCaptureFinish() const -> bool
-
auto findCameraSubAreaScreenInfo(const sead::
Vector3f&) const -> void* -
void calcOnScreenPos(sead::
Vector3f*, const sead:: Vector3f&) const - auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
Function documentation
NerveKeeper* al:: SubCameraRenderer:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void al:: SubCameraRenderer:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void al:: SubCameraRenderer:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>