ViewRenderer class
Constructors, destructors, conversion operators
Public functions
- void clearRequest()
-
void calcView(s32,
const sead::
Camera*, const Projection*) - void preDrawGraphics()
-
void drawView(s32,
DrawSystemInfo*,
const Projection&,
const sead::
Camera&, const agl:: RenderBuffer*, const sead:: Viewport&, bool, bool, bool) const -
void drawView(const ViewInfo&,
DrawSystemInfo*,
const Projection&,
const sead::
Camera&, const agl:: RenderBuffer*, const sead:: Viewport&, bool, bool, bool) const - void drawSystem(const GraphicsRenderInfo&) const
-
void drawMirror(agl::
DrawContext*, s32, RenderVariables*) const - void drawHdr(const GraphicsRenderInfo&, const RenderVariables&, bool, bool) const
-
void captureIndirectTexture(agl::
DrawContext*, const agl:: TextureData*, const agl:: TextureData*) const - void startForwardPlayerScreenFader(s32, s32, f32)
- void endForwardPlayerScreenFader(s32)