al::ViewRenderer class

Constructors, destructors, conversion operators

ViewRenderer(GraphicsSystemInfo*, ExecuteDirector*, EffectSystem*, SceneCameraInfo*)
~ViewRenderer()

Public functions

void clearRequest()
void calcView(s32, const sead::Camera*, const Projection*)
void preDrawGraphics()
void drawView(s32, DrawSystemInfo*, const Projection&, const sead::Camera&, const agl::RenderBuffer*, const sead::Viewport&, bool, bool, bool) const
void drawView(const ViewInfo&, DrawSystemInfo*, const Projection&, const sead::Camera&, const agl::RenderBuffer*, const sead::Viewport&, bool, bool, bool) const
void drawSystem(const GraphicsRenderInfo&) const
void drawMirror(agl::DrawContext*, s32, RenderVariables*) const
void drawHdr(const GraphicsRenderInfo&, const RenderVariables&, bool, bool) const
void captureIndirectTexture(agl::DrawContext*, const agl::TextureData*, const agl::TextureData*) const
void startForwardPlayerScreenFader(s32, s32, f32)
void endForwardPlayerScreenFader(s32)