WheelMovement class
Base classes
- class NerveExecutor
Constructors, destructors, conversion operators
- WheelMovement(LiveActor* actor, const ActorInitInfo& info)
Public functions
- auto receiveMsg(LiveActor* actor, const SensorMsg* message, HitSensor* other, HitSensor* self) -> bool
- void update(LiveActor* actor)
- void updateRotate()
- void updateActorPoseAndTrans(LiveActor* actor)
- void reset()
- void reset(LiveActor* actor)
-
auto getMoveDir() const -> const sead::
Vector3f& - auto get_48() const -> f32
- auto get_50() const -> f32
- auto get_66() const -> bool
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
Function documentation
NerveKeeper* al:: WheelMovement:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void al:: WheelMovement:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void al:: WheelMovement:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>