al::WheelMovement class

Base classes

class NerveExecutor

Constructors, destructors, conversion operators

WheelMovement(LiveActor* actor, const ActorInitInfo& info)

Public functions

auto receiveMsg(LiveActor* actor, const SensorMsg* message, HitSensor* other, HitSensor* self) -> bool
void update(LiveActor* actor)
void updateRotate()
void updateActorPoseAndTrans(LiveActor* actor)
void reset()
void reset(LiveActor* actor)
auto getMoveDir() const -> const sead::Vector3f&
auto get_48() const -> f32
auto get_50() const -> f32
auto get_66() const -> bool
auto getNerveKeeper() const -> NerveKeeper* virtual
void initNerve(const Nerve* nerve, s32 stateCount)
void updateNerve()

Function documentation

NerveKeeper* al::WheelMovement::getNerveKeeper() const virtual

void al::WheelMovement::initNerve(const Nerve* nerve, s32 stateCount)

void al::WheelMovement::updateNerve()