alCameraFunction namespace
#include <l/Library/Camera/CameraUtil.h>
Functions
-
auto initCameraNoPlacementInfoNoSave(al::
CameraPoser* poser, const al:: IUseCamera* user, const al:: PlacementId* placementId, const char*, s32, const sead:: Matrix34f&) -> al:: CameraTicket* -
auto initCameraNoSave(al::
CameraPoser* poser, const al:: IUseCamera* user, const al:: ActorInitInfo& actorInitInfo, const char*, s32) -> al:: CameraTicket* -
auto initCamera(al::
CameraPoser* poser, const al:: IUseCamera* user, const al:: ActorInitInfo& actorInitInfo, const char*, s32) -> al:: CameraTicket* -
auto initCameraNoSave(al::
CameraPoser* poser, const al:: IUseCamera* user, const al:: PlacementInfo& placementInfo, const char*, s32) -> al:: CameraTicket* -
auto initCameraNoPlacementInfo(al::
CameraPoser* poser, const al:: IUseCamera* user, const al:: PlacementId* placementId, const char*, s32, const sead:: Matrix34f&) -> al:: CameraTicket* -
void requestCameraShakeLoop(const al::
IUseCamera* user, const char*) -
auto initCamera(al::
CameraPoser* poser, const al:: IUseCamera* user, const al:: PlacementInfo& placementInfo, const char*, s32) -> al:: CameraTicket* -
auto initAreaCamera(const al::
IUseCamera* user, const al:: PlacementInfo& placementInfo, const char*) -> al:: CameraTicket* -
auto initForceAreaCamera(const al::
IUseCamera* user, const al:: PlacementInfo& placementInfo, const char*) -> al:: CameraTicket* -
void initPriorityBossField(al::
CameraTicket* ticket) -
void initPriorityCapture(al::
CameraTicket* ticket) -
void initPriorityObject(al::
CameraTicket* ticket) -
void initPrioritySafetyPointRecovery(al::
CameraTicket* ticket) -
void initPriorityDemoTalk(al::
CameraTicket* ticket) -
void initPriorityDemo(al::
CameraTicket* ticket) -
void initPriorityDemo2(al::
CameraTicket* ticket) -
auto isCurrentCameraPriorityPlayer(const al::
IUseCamera* user, s32) -> bool -
void setPoserNearClipDistance(al::
CameraTicket* ticket, f32 distance) -
auto getNearClipDistance(const al::
IUseCamera* user, s32) -> f32 -
void validateCameraArea2D(al::
IUseCamera* user) -
void invalidateCameraArea2D(al::
IUseCamera* user) -
void validateCameraAreaKids(al::
IUseCamera* user) -
auto isValidCameraAreaKids(const al::
CameraFlagCtrl* flagCtrl) -> bool -
void onSeparatePlayMode(al::
IUseCamera* user) -
void offSeparatePlayMode(al::
IUseCamera* user) -
void validateResetPoseNextCamera(al::
CameraTicket* ticket) -
void validateKeepPreSelfPoseNextCamera(al::
CameraTicket* ticket) -
void validateCameraInterpoleEaseOut(al::
CameraTicket* ticket) -
void onForceCollideAtStartInterpole(al::
CameraTicket* ticket) -
void initCameraSettingCloudSea(al::
IUseCamera* user, f32) -
auto initMirrorAreaCamera(const al::
IUseCamera* user, const al:: PlacementInfo& placementInfo, const char*) -> al:: CameraTicket*