| 1 | #include "Library/Play/Layout/BalloonMessage.h" |
| 2 | |
| 3 | #include "Library/Layout/LayoutActionFunction.h" |
| 4 | #include "Library/Layout/LayoutActorUtil.h" |
| 5 | #include "Library/Layout/LayoutInitInfo.h" |
| 6 | #include "Library/LiveActor/ActorClippingFunction.h" |
| 7 | #include "Library/LiveActor/ActorFlagFunction.h" |
| 8 | #include "Library/LiveActor/ActorInitUtil.h" |
| 9 | #include "Library/LiveActor/ActorMovementFunction.h" |
| 10 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 11 | #include "Library/LiveActor/LiveActor.h" |
| 12 | #include "Library/Nerve/NerveSetupUtil.h" |
| 13 | #include "Library/Nerve/NerveUtil.h" |
| 14 | #include "Library/Play/Layout/TalkMessageVoicePlayer.h" |
| 15 | #include "Library/Player/PlayerUtil.h" |
| 16 | #include "Library/Screen/ScreenFunction.h" |
| 17 | #include "Library/Se/SeFunction.h" |
| 18 | |
| 19 | namespace { |
| 20 | using namespace al; |
| 21 | |
| 22 | NERVE_IMPL(BalloonMessage, Wait) |
| 23 | NERVE_IMPL(BalloonMessage, Appear) |
| 24 | NERVE_IMPL(BalloonMessage, Hide) |
| 25 | NERVE_IMPL(BalloonMessage, End) |
| 26 | |
| 27 | NERVES_MAKE_NOSTRUCT(BalloonMessage, Wait) |
| 28 | NERVES_MAKE_STRUCT(BalloonMessage, Appear, Hide, End) |
| 29 | } // namespace |
| 30 | |
| 31 | namespace al { |
| 32 | BalloonMessage* BalloonMessage::create(const LiveActor* hostActor, const LayoutInitInfo& info, |
| 33 | const BalloonMessageInitParam& initParam, |
| 34 | bool isAutoUpdate) { |
| 35 | return new BalloonMessage(hostActor, info, initParam, isAutoUpdate); |
| 36 | } |
| 37 | |
| 38 | BalloonMessage::BalloonMessage(const LiveActor* hostActor, const LayoutInitInfo& info, |
| 39 | const BalloonMessageInitParam& initParam, bool isAutoUpdate) |
| 40 | : LayoutActor(initParam.name), mHostActor(hostActor), mPaneName(initParam.paneName), |
| 41 | mAppearDist(initParam.appearDist), mKillDist(initParam.killDist), |
| 42 | mPlayerIndex(initParam.playerIndex), _158(initParam._38), mIsAutoUpdate(isAutoUpdate), |
| 43 | _15d(initParam._3c) { |
| 44 | mPosOffset.y = initParam.yPosOffset; |
| 45 | |
| 46 | initLayoutActor(this, info, initParam.archiveName, initParam.suffix); |
| 47 | |
| 48 | mTalkMessageVoicePlayer = new TalkMessageVoicePlayer(); |
| 49 | mTalkMessageVoicePlayer->set_420(true); |
| 50 | |
| 51 | setText(initParam.message); |
| 52 | initNerve(&Wait, 0); |
| 53 | |
| 54 | kill(); |
| 55 | } |
| 56 | |
| 57 | void BalloonMessage::setText(const char* message) { |
| 58 | setPaneStringFormat(this, mPaneName, message); |
| 59 | } |
| 60 | |
| 61 | inline void startAppear(LayoutActor* layout) { |
| 62 | startAction(layout, actionName: "Appear" , paneName: nullptr); |
| 63 | } |
| 64 | |
| 65 | void BalloonMessage::appear() { |
| 66 | updateTrans(); |
| 67 | hidePushA(); |
| 68 | |
| 69 | if (!mIsAutoUpdate) { |
| 70 | startAppear(layout: this); |
| 71 | LayoutActor::appear(); |
| 72 | |
| 73 | if (!mIsTalkMessageVoicePlayerStarted) |
| 74 | mTalkMessageVoicePlayer->start(this, mHostActor, getPaneStringBuffer(this, mPaneName), |
| 75 | 5); |
| 76 | |
| 77 | setNerve(user: this, nerve: &NrvBalloonMessage.Appear); |
| 78 | |
| 79 | return; |
| 80 | } |
| 81 | |
| 82 | if (isEnableAppear()) { |
| 83 | startAppear(layout: this); |
| 84 | LayoutActor::appear(); |
| 85 | setActionFrameRate(layout: this, frameRate: 1.0f, paneName: nullptr); |
| 86 | setNerve(user: this, nerve: &NrvBalloonMessage.Appear); |
| 87 | |
| 88 | return; |
| 89 | } |
| 90 | |
| 91 | LayoutActor::appear(); |
| 92 | startFreezeActionEnd(layout: this, actionName: "End" , paneName: nullptr); |
| 93 | setNerve(user: this, nerve: &NrvBalloonMessage.Hide); |
| 94 | } |
| 95 | |
| 96 | void BalloonMessage::updateTrans() { |
| 97 | sead::Vector2f layoutPos = sead::Vector2f::zero; |
| 98 | |
| 99 | if (_158 == 0) |
| 100 | calcLayoutPosFromWorldPos(output: &layoutPos, mHostActor, getTrans(actor: mHostActor) + mPosOffset); |
| 101 | else |
| 102 | calcLayoutPosFromWorldPosSub(output: &layoutPos, mHostActor, getTrans(actor: mHostActor) + mPosOffset); |
| 103 | |
| 104 | setLocalTrans(this, layoutPos); |
| 105 | } |
| 106 | |
| 107 | void BalloonMessage::hidePushA() { |
| 108 | if (!isExistPane(this, "TxtA" )) |
| 109 | return; |
| 110 | |
| 111 | hidePane(this, "TxtA" ); |
| 112 | } |
| 113 | |
| 114 | bool BalloonMessage::isEnableAppear() const { |
| 115 | if (!isNerve(user: this, nerve: &NrvBalloonMessage.End) && !isNerve(user: this, nerve: &NrvBalloonMessage.Hide) && |
| 116 | isAlive()) |
| 117 | return false; |
| 118 | |
| 119 | return isNearPlayerActor(threshold: mAppearDist); |
| 120 | } |
| 121 | |
| 122 | void BalloonMessage::appearWithPushA() { |
| 123 | appear(); |
| 124 | showPushA(); |
| 125 | } |
| 126 | |
| 127 | void BalloonMessage::showPushA() { |
| 128 | if (!isExistPane(this, "TxtA" )) |
| 129 | return; |
| 130 | |
| 131 | showPane(this, "TxtA" ); |
| 132 | } |
| 133 | |
| 134 | void BalloonMessage::control() { |
| 135 | if (mIsAutoUpdate) |
| 136 | update(); |
| 137 | |
| 138 | if (_15d && !isNerve(user: this, nerve: &NrvBalloonMessage.End) && !isNerve(user: this, nerve: &NrvBalloonMessage.Hide) && |
| 139 | (isClipped(mHostActor) || isDead(actor: mHostActor))) { |
| 140 | setNerve(user: this, nerve: &NrvBalloonMessage.End); |
| 141 | |
| 142 | return; |
| 143 | } |
| 144 | |
| 145 | mTalkMessageVoicePlayer->update(); |
| 146 | updateTrans(); |
| 147 | } |
| 148 | |
| 149 | void BalloonMessage::update() { |
| 150 | if (isEnableAppear()) |
| 151 | appear(); |
| 152 | |
| 153 | if (isEnableEnd()) |
| 154 | setNerve(user: this, nerve: &NrvBalloonMessage.End); |
| 155 | } |
| 156 | |
| 157 | bool BalloonMessage::isWait() const { |
| 158 | return isNerve(user: this, nerve: &Wait); |
| 159 | } |
| 160 | |
| 161 | bool BalloonMessage::isVoicePlayerPlaying() const { |
| 162 | if (mTalkMessageVoicePlayer->isPlaying()) |
| 163 | return true; |
| 164 | |
| 165 | if (!mSeName.cstr()) |
| 166 | return false; |
| 167 | |
| 168 | return checkIsPlayingSe(mHostActor, mSeName.cstr(), nullptr); |
| 169 | } |
| 170 | |
| 171 | bool BalloonMessage::isShowPushA() const { |
| 172 | return !isHidePane(this, "TxtA" ); |
| 173 | } |
| 174 | |
| 175 | bool BalloonMessage::isEnableEnd() const { |
| 176 | if (isNerve(user: this, nerve: &NrvBalloonMessage.End) || isNerve(user: this, nerve: &NrvBalloonMessage.Hide) || |
| 177 | !isAlive()) |
| 178 | return false; |
| 179 | |
| 180 | return !isNearPlayerActor(threshold: mKillDist); |
| 181 | } |
| 182 | |
| 183 | void BalloonMessage::end() { |
| 184 | if (isNerve(user: this, nerve: &NrvBalloonMessage.End) || isNerve(user: this, nerve: &NrvBalloonMessage.Hide)) |
| 185 | return; |
| 186 | |
| 187 | setNerve(user: this, nerve: &NrvBalloonMessage.End); |
| 188 | } |
| 189 | |
| 190 | void BalloonMessage::setTextW(const char16* message) { |
| 191 | setPaneString(this, mPaneName, message, 0); |
| 192 | } |
| 193 | |
| 194 | void BalloonMessage::exeAppear() { |
| 195 | if (isActionEnd(layout: this, paneName: nullptr)) |
| 196 | setNerve(user: this, nerve: &Wait); |
| 197 | } |
| 198 | |
| 199 | void BalloonMessage::exeWait() { |
| 200 | if (isFirstStep(user: this)) |
| 201 | startAction(layout: this, actionName: "Wait" , paneName: nullptr); |
| 202 | } |
| 203 | |
| 204 | void BalloonMessage::exeEnd() { |
| 205 | if (isFirstStep(user: this)) |
| 206 | startAction(layout: this, actionName: "End" , paneName: nullptr); |
| 207 | |
| 208 | if (isActionEnd(layout: this, paneName: nullptr)) { |
| 209 | if (mIsAutoUpdate) |
| 210 | setNerve(user: this, nerve: &NrvBalloonMessage.Hide); |
| 211 | else |
| 212 | kill(); |
| 213 | } |
| 214 | } |
| 215 | |
| 216 | void BalloonMessage::exeHide() {} |
| 217 | |
| 218 | bool BalloonMessage::isNearPlayerActor(f32 threshold) const { |
| 219 | if (mPlayerIndex >= 0) |
| 220 | return isNear(actor: mHostActor, target: getPlayerActor(mHostActor, mPlayerIndex), threshold); |
| 221 | |
| 222 | return isNearPlayer(mHostActor, threshold); |
| 223 | } |
| 224 | |
| 225 | BalloonMessage* createBalloonMessage(const LiveActor* hostActor, const ActorInitInfo& info, |
| 226 | const BalloonMessageInitParam& initParam) { |
| 227 | return BalloonMessage::create(hostActor, info: getLayoutInitInfo(initInfo: info), initParam, isAutoUpdate: true); |
| 228 | } |
| 229 | |
| 230 | BalloonMessage* createBalloonMessageNoAutoUpdate(const LiveActor* hostActor, |
| 231 | const ActorInitInfo& info, |
| 232 | const BalloonMessageInitParam& initParam) { |
| 233 | return BalloonMessage::create(hostActor, info: getLayoutInitInfo(initInfo: info), initParam, isAutoUpdate: false); |
| 234 | } |
| 235 | |
| 236 | BalloonMessage* createBalloonMessage(const LiveActor* hostActor, const ActorInitInfo& info) { |
| 237 | BalloonMessageInitParam initParam = {.message = "未設定" }; |
| 238 | |
| 239 | return BalloonMessage::create(hostActor, info: getLayoutInitInfo(initInfo: info), initParam, isAutoUpdate: true); |
| 240 | } |
| 241 | |
| 242 | BalloonMessage* createBalloonMessage(const LiveActor* hostActor, const ActorInitInfo& info, |
| 243 | const char* message) { |
| 244 | BalloonMessageInitParam initParam = {.message = message}; |
| 245 | |
| 246 | return BalloonMessage::create(hostActor, info: getLayoutInitInfo(initInfo: info), initParam, isAutoUpdate: true); |
| 247 | } |
| 248 | } // namespace al |
| 249 | |