| 1 | #include "Library/Scene/SceneObjUtil.h" |
| 2 | |
| 3 | #include "Library/Scene/ISceneObj.h" |
| 4 | #include "Library/Scene/IUseSceneObjHolder.h" |
| 5 | #include "Library/Scene/SceneObjHolder.h" |
| 6 | |
| 7 | namespace al { |
| 8 | ISceneObj* createSceneObj(const IUseSceneObjHolder* user, s32 sceneObjId) { |
| 9 | return user->getSceneObjHolder()->create(sceneObjId); |
| 10 | } |
| 11 | |
| 12 | void setSceneObj(const IUseSceneObjHolder* user, ISceneObj* obj, s32 sceneObjId) { |
| 13 | user->getSceneObjHolder()->setSceneObj(obj, sceneObjId); |
| 14 | } |
| 15 | |
| 16 | ISceneObj* getSceneObj(const IUseSceneObjHolder* user, s32 sceneObjId) { |
| 17 | return user->getSceneObjHolder()->getObj(sceneObjId); |
| 18 | } |
| 19 | |
| 20 | ISceneObj* tryGetSceneObj(const IUseSceneObjHolder* user, s32 sceneObjId) { |
| 21 | return user->getSceneObjHolder()->tryGetObj(sceneObjId); |
| 22 | } |
| 23 | |
| 24 | bool isExistSceneObj(const IUseSceneObjHolder* user, s32 sceneObjId) { |
| 25 | return user->getSceneObjHolder()->isExist(sceneObjId); |
| 26 | } |
| 27 | |
| 28 | void deleteSceneObj(const IUseSceneObjHolder* user, s32 sceneObjId) { |
| 29 | delete getSceneObj(user, sceneObjId); |
| 30 | } |
| 31 | |
| 32 | bool tryDeleteSceneObj(const IUseSceneObjHolder* user, s32 sceneObjId) { |
| 33 | ISceneObj* sceneObj = tryGetSceneObj(user, sceneObjId); |
| 34 | if (sceneObj) { |
| 35 | delete sceneObj; |
| 36 | return true; |
| 37 | } |
| 38 | return false; |
| 39 | } |
| 40 | } // namespace al |
| 41 | |