| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class AudioDirector; |
| 7 | class GameDataHolderBase; |
| 8 | |
| 9 | struct SceneInitInfo { |
| 10 | struct GameSystemInfo* gameSysInfo; |
| 11 | GameDataHolderBase* gameDataHolder; |
| 12 | char field_0x10[8]; |
| 13 | char* initStageName; |
| 14 | u32 scenarioNo; |
| 15 | char filler[0x218]; |
| 16 | AudioDirector* audioDirector; |
| 17 | }; |
| 18 | |
| 19 | static_assert(sizeof(SceneInitInfo) == 0x248); |
| 20 | } // namespace al |
| 21 |