1#pragma once
2
3#include <basis/seadTypes.h>
4
5namespace al {
6class AudioDirector;
7class GameDataHolderBase;
8
9struct SceneInitInfo {
10 struct GameSystemInfo* gameSysInfo;
11 GameDataHolderBase* gameDataHolder;
12 char field_0x10[8];
13 char* initStageName;
14 u32 scenarioNo;
15 char filler[0x218];
16 AudioDirector* audioDirector;
17};
18
19static_assert(sizeof(SceneInitInfo) == 0x248);
20} // namespace al
21