| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <container/seadPtrArray.h> |
| 4 | |
| 5 | #include "Library/Nerve/IUseNerve.h" |
| 6 | |
| 7 | #include "Amiibo/HelpAmiiboExecutor.h" |
| 8 | |
| 9 | namespace al { |
| 10 | struct ActorInitInfo; |
| 11 | class IUseNerve; |
| 12 | class LiveActor; |
| 13 | class NerveKeeper; |
| 14 | struct NfpInfo; |
| 15 | } // namespace al |
| 16 | |
| 17 | class HelpAmiiboDirector; |
| 18 | class LifeUpItem; |
| 19 | class LifeUpItem2D; |
| 20 | class Coin; |
| 21 | class Coin2D; |
| 22 | |
| 23 | class HelpAmiiboCountUpCoin : public HelpAmiiboExecutor, public al::IUseNerve { |
| 24 | public: |
| 25 | HelpAmiiboCountUpCoin(HelpAmiiboDirector* director, al::LiveActor* actor); |
| 26 | |
| 27 | void initAfterPlacement(const al::ActorInitInfo& initInfo) override; |
| 28 | bool isTriggerTouch(const al::NfpInfo& nfpInfo) const override; |
| 29 | bool isEnableUse() override; |
| 30 | bool execute() override; |
| 31 | void activate() override; |
| 32 | |
| 33 | HelpAmiiboType getType() const override { return HelpAmiiboType::All; } |
| 34 | |
| 35 | al::NerveKeeper* getNerveKeeper() const override { return mNerveKeeper; } |
| 36 | |
| 37 | void updateItemQT(al::LiveActor* actor); |
| 38 | |
| 39 | void exeEnd(); |
| 40 | void exeDelay(); |
| 41 | void exeAppearCoin(); |
| 42 | |
| 43 | private: |
| 44 | al::NerveKeeper* mNerveKeeper = nullptr; |
| 45 | LifeUpItem* mLifeUpItem = nullptr; |
| 46 | LifeUpItem2D* mLifeUpItem2D = nullptr; |
| 47 | sead::PtrArray<Coin> mCoinBuffer; |
| 48 | sead::PtrArray<Coin2D> mCoin2DBuffer; |
| 49 | s32 mNumberOfCoins = 4; |
| 50 | u32 mCoinsSpawned = 0; |
| 51 | }; |
| 52 |