| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | #include "Library/Scene/ISceneObj.h" |
| 7 | |
| 8 | #include "Scene/SceneObjFactory.h" |
| 9 | |
| 10 | namespace al { |
| 11 | class IUseSceneObjHolder; |
| 12 | } // namespace al |
| 13 | |
| 14 | class CoinCollect; |
| 15 | class CoinCollect2D; |
| 16 | class CoinCollectHintObj; |
| 17 | |
| 18 | class CoinCollectHolder : public al::ISceneObj { |
| 19 | public: |
| 20 | static constexpr s32 sSceneObjId = SceneObjID_CoinCollectHolder; |
| 21 | |
| 22 | CoinCollectHolder(); |
| 23 | |
| 24 | const char* getSceneObjName() const override; |
| 25 | |
| 26 | void registerCoinCollect(CoinCollect*); |
| 27 | void registerCoinCollect2D(CoinCollect2D*); |
| 28 | void registerHintObj(CoinCollectHintObj*); |
| 29 | |
| 30 | CoinCollect* tryFindAliveCoinCollect(const sead::Vector3f&, bool) const; |
| 31 | CoinCollect* tryFindAliveCoinCollect(const sead::Vector3f&, f32, f32, bool) const; |
| 32 | CoinCollect* tryFindDeadButHintEnableCoinCollect() const; |
| 33 | CoinCollect2D* tryFindAliveCoinCollect2D(const sead::Vector3f&, bool) const; |
| 34 | CoinCollect2D* tryFindAliveCoinCollect2D(const sead::Vector3f&, f32, f32, bool) const; |
| 35 | bool tryFindExStageHintObjTrans(sead::Vector3f*, const char*); |
| 36 | }; |
| 37 | |
| 38 | namespace rs { |
| 39 | CoinCollectHolder* createCoinCollectHolder(const al::IUseSceneObjHolder* objHolder); |
| 40 | } // namespace rs |
| 41 |