| 1 | #include "Item/CoinRotateCalculator.h" |
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | #include "Library/Math/MathUtil.h" |
| 5 | #include "Library/Nature/NatureUtil.h" |
| 6 | #include "Library/Scene/SceneObjUtil.h" |
| 7 | #include "Library/Stage/StageRhythm.h" |
| 8 | |
| 9 | CoinRotateCalculator::CoinRotateCalculator(al::LiveActor* actor) : mActor(actor) {} |
| 10 | |
| 11 | inline f32 modDegree(f32 value) { |
| 12 | return al::modf(a: value + 360.0f, b: 360.0f) + 0.0f; |
| 13 | } |
| 14 | |
| 15 | inline f32 getObjAngle(al::LiveActor* actor, bool isInWater, s32 objCountOffset) { |
| 16 | al::StageSyncCounter* syncObj = al::getSceneObj<al::StageSyncCounter>(user: actor); |
| 17 | f32 objCounter = modDegree(value: syncObj->getCounter() + objCountOffset); |
| 18 | |
| 19 | return (isInWater ? 2.0f : 3.0f) * objCounter; |
| 20 | } |
| 21 | |
| 22 | void CoinRotateCalculator::reset() { |
| 23 | mIsInWater = al::isInWater(mActor); |
| 24 | mRotate = getObjAngle(actor: mActor, isInWater: mIsInWater, objCountOffset: mObjCountOffset); |
| 25 | mLastObjAngle = mRotate; |
| 26 | mForceFrames = 0; |
| 27 | mForceOffset = 0.0f; |
| 28 | mFishingLineOffset = 0.0f; |
| 29 | mRotateOffset = 0.0f; |
| 30 | } |
| 31 | |
| 32 | void CoinRotateCalculator::update(const sead::Vector3f& force, bool checkWater) { |
| 33 | if (checkWater) |
| 34 | mIsInWater = al::isInWater(mActor); |
| 35 | |
| 36 | f32 objAngle = getObjAngle(actor: mActor, isInWater: mIsInWater, objCountOffset: mObjCountOffset); |
| 37 | |
| 38 | if (al::isNearZero(vec: force)) { |
| 39 | if (--mForceFrames <= 0) { |
| 40 | mForceOffset = modDegree(value: mForceOffset) - 0.8f; |
| 41 | if (mForceOffset < 0.0f) |
| 42 | mForceOffset = 0.0f; |
| 43 | } else { |
| 44 | mForceOffset += mForceFrames * 0.3f; |
| 45 | } |
| 46 | } else { |
| 47 | mForceFrames = sead::Mathi::clamp(value: mForceFrames + 1, low: 0, high: 120); |
| 48 | mForceOffset += mForceFrames * 0.3f; |
| 49 | } |
| 50 | |
| 51 | mFishingLineOffset = sead::Mathf::clampMin(val: mFishingLineOffset - 0.8f, min_: 0.0f); |
| 52 | |
| 53 | if (sead::Mathf::abs(x: modDegree(value: objAngle) - modDegree(value: mLastObjAngle)) > 5.0f) |
| 54 | objAngle = (mIsInWater ? 3.5f : 4.0f) + mLastObjAngle; |
| 55 | |
| 56 | mRotate = objAngle + mForceOffset + mFishingLineOffset + mRotateOffset; |
| 57 | mLastObjAngle = objAngle; |
| 58 | } |
| 59 | |
| 60 | void CoinRotateCalculator::addFishingLineTouch() { |
| 61 | mFishingLineOffset += 5; |
| 62 | } |
| 63 | |
| 64 | f32 CoinRotateCalculator::getRotate() const { |
| 65 | return mRotate; |
| 66 | } |
| 67 | |
| 68 | f32 CoinRotateCalculator::getRotateSpeed() const { |
| 69 | return al::isInWater(mActor) ? 2.0f : 3.0f; |
| 70 | } |
| 71 | |