| 1 | #include "Layout/PlayGuideSkip.h" |
| 2 | |
| 3 | #include "Library/Layout/LayoutActionFunction.h" |
| 4 | #include "Library/Layout/LayoutActor.h" |
| 5 | #include "Library/Layout/LayoutActorUtil.h" |
| 6 | #include "Library/Layout/LayoutInitInfo.h" |
| 7 | #include "Library/Nerve/NerveSetupUtil.h" |
| 8 | #include "Library/Nerve/NerveUtil.h" |
| 9 | |
| 10 | namespace { |
| 11 | NERVE_IMPL(PlayGuideSkip, Appear); |
| 12 | NERVE_IMPL(PlayGuideSkip, Wait); |
| 13 | NERVE_IMPL(PlayGuideSkip, End); |
| 14 | |
| 15 | NERVES_MAKE_NOSTRUCT(PlayGuideSkip, Appear, Wait, End); |
| 16 | } // namespace |
| 17 | |
| 18 | PlayGuideSkip::PlayGuideSkip(const char* name, const al::LayoutInitInfo& info) |
| 19 | : al::LayoutActor(name) { |
| 20 | al::initLayoutActorLocalized(this, info, "PlayGuideSkip" , nullptr); |
| 21 | al::setPaneSystemMessage(this, "TxtGuide" , "PlayGuideSkip" , "PlayGuideDemoSkip" ); |
| 22 | initNerve(&Appear, 0); |
| 23 | } |
| 24 | |
| 25 | void PlayGuideSkip::kill() { |
| 26 | al::LayoutActor::kill(); |
| 27 | } |
| 28 | |
| 29 | bool PlayGuideSkip::tryAppear() { |
| 30 | if (isAlive()) |
| 31 | return true; |
| 32 | |
| 33 | appearCore(); |
| 34 | return true; |
| 35 | } |
| 36 | |
| 37 | void PlayGuideSkip::appearCore() { |
| 38 | al::startAction(layout: this, actionName: "Appear" , paneName: nullptr); |
| 39 | al::LayoutActor::appear(); |
| 40 | al::setNerve(user: this, nerve: &Appear); |
| 41 | } |
| 42 | |
| 43 | void PlayGuideSkip::end() { |
| 44 | if (!al::isNerve(user: this, nerve: &End)) |
| 45 | al::setNerve(user: this, nerve: &End); |
| 46 | } |
| 47 | |
| 48 | bool PlayGuideSkip::isEnableSkipDemo() const { |
| 49 | return isAlive() && al::isNerve(user: this, nerve: &Wait); |
| 50 | } |
| 51 | |
| 52 | void PlayGuideSkip::exeAppear() { |
| 53 | if (al::isActionEnd(layout: this, paneName: nullptr)) |
| 54 | al::setNerve(user: this, nerve: &Wait); |
| 55 | } |
| 56 | |
| 57 | void PlayGuideSkip::exeWait() { |
| 58 | if (al::isFirstStep(user: this)) |
| 59 | al::startAction(layout: this, actionName: "Wait" , paneName: nullptr); |
| 60 | } |
| 61 | |
| 62 | void PlayGuideSkip::exeEnd() { |
| 63 | if (al::isFirstStep(user: this)) |
| 64 | al::startAction(layout: this, actionName: "End" , paneName: nullptr); |
| 65 | |
| 66 | if (al::isActionEnd(layout: this, paneName: nullptr)) |
| 67 | kill(); |
| 68 | } |
| 69 | |