| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class CollisionObj; |
| 7 | class MtxConnector; |
| 8 | } // namespace al |
| 9 | class AppearSwitchTimer; |
| 10 | |
| 11 | class TrampleSwitchTimer : public al::LiveActor { |
| 12 | public: |
| 13 | TrampleSwitchTimer(const char* actorName); |
| 14 | |
| 15 | void init(const al::ActorInitInfo& info) override; |
| 16 | void initAfterPlacement() override; |
| 17 | void control() override; |
| 18 | |
| 19 | void exeOn(); |
| 20 | void exeOnWait(); |
| 21 | void exeOff(); |
| 22 | void exeOffWait(); |
| 23 | void exeFreeze(); |
| 24 | |
| 25 | bool receiveMsg(const al::SensorMsg* message, al::HitSensor* other, |
| 26 | al::HitSensor* self) override; |
| 27 | |
| 28 | private: |
| 29 | bool mIsFacingUp = false; |
| 30 | al::CollisionObj* mCollisionObj = nullptr; |
| 31 | al::MtxConnector* mMtxConnector = nullptr; |
| 32 | AppearSwitchTimer* mAppearSwitchTimer = nullptr; |
| 33 | }; |
| 34 |