| 1 | #include "Npc/AchievementHolder.h" |
| 2 | |
| 3 | #include "Library/Base/StringUtil.h" |
| 4 | |
| 5 | #include "Npc/Achievement.h" |
| 6 | #include "Npc/AchievementInfoReader.h" |
| 7 | #include "System/GameDataFunction.h" |
| 8 | #include "System/GameDataUtil.h" |
| 9 | #include "Util/AchievementUtil.h" |
| 10 | #include "Util/ClothUtil.h" |
| 11 | |
| 12 | AchievementHolder::AchievementHolder() = default; |
| 13 | |
| 14 | void AchievementHolder::init(const al::ActorInitInfo&) { |
| 15 | mAchievementInfoReader = new AchievementInfoReader(); |
| 16 | mAchievementInfoReader->init(); |
| 17 | mArray.allocBuffer(ptrNumMax: mAchievementInfoReader->size(), heap: nullptr); |
| 18 | |
| 19 | for (s32 i = 0; i < mArray.capacity(); i++) |
| 20 | mArray.pushBack(ptr: new Achievement(mAchievementInfoReader->get(index: i))); |
| 21 | } |
| 22 | |
| 23 | void AchievementHolder::init() { |
| 24 | mAchievementInfoReader = new AchievementInfoReader(); |
| 25 | mAchievementInfoReader->init(); |
| 26 | mArray.allocBuffer(ptrNumMax: mAchievementInfoReader->size(), heap: nullptr); |
| 27 | |
| 28 | for (s32 i = 0; i < mArray.capacity(); i++) |
| 29 | mArray.pushBack(ptr: new Achievement(mAchievementInfoReader->get(index: i))); |
| 30 | } |
| 31 | |
| 32 | bool AchievementHolder::isGetMoon(s32 index, GameDataHolderAccessor accessor) const { |
| 33 | return mArray[index]->isGet(accessor); |
| 34 | } |
| 35 | |
| 36 | bool AchievementHolder::isAchieve(s32 index, GameDataHolderAccessor accessor) const { |
| 37 | return getAchievementProgressCurrent(index, accessor) >= |
| 38 | mAchievementInfoReader->get(index)->num; |
| 39 | } |
| 40 | |
| 41 | s32 AchievementHolder::getAchievementProgressCurrent(s32 index, |
| 42 | GameDataHolderAccessor accessor) const { |
| 43 | s32 progressCurrentRow = getAchievementProgressCurrentRow(index, accessor); |
| 44 | auto* infoItem = mAchievementInfoReader->get(index); |
| 45 | const char** name = infoItem ? &infoItem->name : nullptr; |
| 46 | |
| 47 | if (al::isEqualSubString(str: *name, subStr: "Shine_" )) { |
| 48 | s32 max = 999; |
| 49 | |
| 50 | if (progressCurrentRow <= 999) |
| 51 | max = progressCurrentRow; |
| 52 | |
| 53 | return progressCurrentRow < 0 ? 0 : max; |
| 54 | } |
| 55 | if (!al::isEqualSubString(str: *name, subStr: "Other_Coin_" ) && !al::isEqualString(str1: *name, str2: "Other_Jump" ) && |
| 56 | !al::isEqualString(str1: *name, str2: "Other_CapThrow" )) |
| 57 | return progressCurrentRow; |
| 58 | |
| 59 | s32 max = 999999999; |
| 60 | |
| 61 | if (progressCurrentRow <= max) |
| 62 | max = progressCurrentRow; |
| 63 | |
| 64 | return progressCurrentRow < 0 ? 0 : max; |
| 65 | } |
| 66 | |
| 67 | s32 AchievementHolder::getAchievementProgressMax(s32 index, GameDataHolderAccessor) const { |
| 68 | return mAchievementInfoReader->get(index)->num; |
| 69 | } |
| 70 | |
| 71 | s32 AchievementHolder::getAchievementProgressCurrentRow(s32 index, |
| 72 | GameDataHolderAccessor accessor) const { |
| 73 | auto* infoItem = mAchievementInfoReader->get(index); |
| 74 | const char** name = infoItem ? &infoItem->name : nullptr; |
| 75 | |
| 76 | if (al::isEqualString(str1: *name, str2: "Scenario_Ending" )) |
| 77 | return 1; |
| 78 | if (al::isEqualString(str1: *name, str2: "Scenario_WorldAll" )) |
| 79 | return rs::calcClearWorldNum(holder: accessor); |
| 80 | if (al::isEqualString(str1: *name, str2: "Shine_Gather_1" ) || al::isEqualString(str1: *name, str2: "Shine_Gather_2" ) || |
| 81 | al::isEqualString(str1: *name, str2: "Shine_Gather_3" )) |
| 82 | return GameDataFunction::getTotalShineNum(accessor); |
| 83 | if (al::isEqualString(str1: *name, str2: "Shine_CollectCoinShop" )) |
| 84 | return rs::calcBuyItemNumForCoinCollectByWorld(holder: accessor); |
| 85 | if (al::isEqualString(str1: *name, str2: "Shine_Shine2D_1" ) || al::isEqualString(str1: *name, str2: "Shine_Shine2D_2" )) |
| 86 | return rs::calcGetShineNumDot(holder: accessor); |
| 87 | if (al::isEqualString(str1: *name, str2: "Shine_TreasureBox_1" ) || |
| 88 | al::isEqualString(str1: *name, str2: "Shine_TreasureBox_2" )) |
| 89 | return rs::calcGetShineNumTreasureBox(holder: accessor); |
| 90 | if (al::isEqualString(str1: *name, str2: "Shine_MusicNote_1" ) || |
| 91 | al::isEqualString(str1: *name, str2: "Shine_MusicNote_2" )) |
| 92 | return rs::calcGetShineNumNoteObj(holder: accessor); |
| 93 | if (al::isEqualString(str1: *name, str2: "Shine_TimerAthretic_1" ) || |
| 94 | al::isEqualString(str1: *name, str2: "Shine_TimerAthretic_2" )) |
| 95 | return rs::calcGetShineNumTimerAthletic(holder: accessor); |
| 96 | if (al::isEqualString(str1: *name, str2: "Shine_CaptainKinopio_1" ) || |
| 97 | al::isEqualString(str1: *name, str2: "Shine_CaptainKinopio_2" )) |
| 98 | return rs::calcGetShineNumKinopioBrigade(holder: accessor); |
| 99 | if (al::isEqualString(str1: *name, str2: "Shine_TravelingPeach_1" ) || |
| 100 | al::isEqualString(str1: *name, str2: "Shine_TravelingPeach_2" )) |
| 101 | return rs::calcGetShineNumWorldTravelingPeach(holder: accessor); |
| 102 | if (al::isEqualString(str1: *name, str2: "Shine_CollectAnimalAll" )) |
| 103 | return rs::calcGetShineNumCollectAnimal(holder: accessor); |
| 104 | if (al::isEqualString(str1: *name, str2: "Shine_KuriboGirl" )) |
| 105 | return rs::calcGetShineNumKuriboGirl(holder: accessor); |
| 106 | if (al::isEqualString(str1: *name, str2: "Shine_Jugem" )) |
| 107 | return rs::calcGetShineNumJugemFish(holder: accessor); |
| 108 | if (al::isEqualString(str1: *name, str2: "Shine_Seed_1" ) || al::isEqualString(str1: *name, str2: "Shine_Seed_2" )) |
| 109 | return rs::calcGetShineNumGrowPlant(holder: accessor); |
| 110 | if (al::isEqualString(str1: *name, str2: "Shine_Rabbit_1" ) || al::isEqualString(str1: *name, str2: "Shine_Rabbit_2" )) |
| 111 | return rs::calcGetShineNumRabbit(holder: accessor); |
| 112 | if (al::isEqualString(str1: *name, str2: "Shine_DigPoint_1" ) || |
| 113 | al::isEqualString(str1: *name, str2: "Shine_DigPoint_2" )) |
| 114 | return rs::calcGetShineNumDigPoint(holder: accessor); |
| 115 | if (al::isEqualString(str1: *name, str2: "Shine_CapHanger_1" ) || |
| 116 | al::isEqualString(str1: *name, str2: "Shine_CapHanger_2" )) |
| 117 | return rs::calcGetShineNumCapHanger(holder: accessor); |
| 118 | if (al::isEqualString(str1: *name, str2: "Shine_Bird" )) |
| 119 | return rs::calcGetShineNumBird(holder: accessor); |
| 120 | if (al::isEqualString(str1: *name, str2: "Shine_CostumeRoom_1" ) || |
| 121 | al::isEqualString(str1: *name, str2: "Shine_CostumeRoom_2" ) || |
| 122 | al::isEqualString(str1: *name, str2: "Shine_CostumeRoom_3" )) |
| 123 | return rs::calcGetShineNumCostumeRoom(holder: accessor); |
| 124 | if (al::isEqualString(str1: *name, str2: "Shine_CapThrottle" )) |
| 125 | return rs::calcGetShineNumSlot(holder: accessor); |
| 126 | if (al::isEqualString(str1: *name, str2: "Shine_HideAndSeekCapMan" )) |
| 127 | return rs::calcGetShineNumHideAndSeekCapMan(holder: accessor); |
| 128 | if (al::isEqualString(str1: *name, str2: "Shine_CollectBgm" )) |
| 129 | return rs::calcGetShineNumCollectedBgm(accessor); |
| 130 | if (al::isEqualString(str1: *name, str2: "Shine_HintPhoto_1" ) || |
| 131 | al::isEqualString(str1: *name, str2: "Shine_HintPhoto_2" )) |
| 132 | return rs::calcGetShineNumHintPhoto(holder: accessor); |
| 133 | if (al::isEqualString(str1: *name, str2: "MiniGame_RaceMan_1" ) || |
| 134 | al::isEqualString(str1: *name, str2: "MiniGame_RaceMan_2" )) |
| 135 | return rs::calcGetShineNumRace(holder: accessor); |
| 136 | if (al::isEqualString(str1: *name, str2: "MiniGame_FigureWalker" )) |
| 137 | return rs::calcGetShineNumFigureWalking(holder: accessor); |
| 138 | if (al::isEqualString(str1: *name, str2: "MiniGame_SphinxQuiz" )) |
| 139 | return rs::calcSphinxQuizCompleteNum(accessor); |
| 140 | if (al::isEqualString(str1: *name, str2: "Souvenir_Count_1" ) || |
| 141 | al::isEqualString(str1: *name, str2: "Souvenir_Count_2" ) || |
| 142 | al::isEqualString(str1: *name, str2: "Souvenir_Count_3" )) |
| 143 | return rs::calcHaveStickerNum(accessor) + rs::calcHaveGiftNum(accessor); |
| 144 | if (al::isEqualString(str1: *name, str2: "Capture_Count_1" ) || |
| 145 | al::isEqualString(str1: *name, str2: "Capture_Count_2" ) || al::isEqualString(str1: *name, str2: "Capture_Count_3" )) |
| 146 | return rs::calcHackObjNum(accessor); |
| 147 | if (al::isEqualString(str1: *name, str2: "Costume_Cap_1" ) || al::isEqualString(str1: *name, str2: "Costume_Cap_2" )) |
| 148 | return rs::calcHaveCapNum(accessor); |
| 149 | if (al::isEqualString(str1: *name, str2: "Costume_Clothes_1" ) || |
| 150 | al::isEqualString(str1: *name, str2: "Costume_Clothes_2" )) |
| 151 | return rs::calcHaveClothNum(accessor); |
| 152 | if (al::isEqualString(str1: *name, str2: "Other_MoonStoneAll" )) |
| 153 | return rs::calcUnlockMoonRockNum(accessor); |
| 154 | if (al::isEqualString(str1: *name, str2: "Other_WorldWarpHoleAll" )) |
| 155 | return rs::calcWorldWarpHoleThroughNum(holder: accessor); |
| 156 | if (al::isEqualString(str1: *name, str2: "Other_CheckPoint_1" ) || |
| 157 | al::isEqualString(str1: *name, str2: "Other_CheckPoint_2" )) |
| 158 | return rs::calcGetCheckpointNum(holder: accessor); |
| 159 | if (al::isEqualString(str1: *name, str2: "Other_Coin_1" ) || al::isEqualString(str1: *name, str2: "Other_Coin_2" ) || |
| 160 | al::isEqualString(str1: *name, str2: "Other_Coin_3" )) |
| 161 | return rs::getTotalCoinNum(holder: accessor); |
| 162 | if (al::isEqualString(str1: *name, str2: "Other_Jump" )) |
| 163 | return rs::getPlayerJumpCount(holder: accessor); |
| 164 | if (al::isEqualString(str1: *name, str2: "Other_CapThrow" )) |
| 165 | return rs::getPlayerThrowCapCount(holder: accessor); |
| 166 | |
| 167 | return 0; |
| 168 | } |
| 169 | |
| 170 | s32 AchievementHolder::calcAchieveTotalNum(GameDataHolderAccessor accessor) const { |
| 171 | s32 count = 0; |
| 172 | |
| 173 | for (s32 i = 0; i < mArray.capacity(); i++) |
| 174 | if (getAchievementProgressCurrent(index: i, accessor) >= mAchievementInfoReader->get(index: i)->num) |
| 175 | count++; |
| 176 | |
| 177 | return count; |
| 178 | } |
| 179 | |
| 180 | s32 AchievementHolder::calcMoonGetTotalNum(GameDataHolderAccessor accessor) const { |
| 181 | s32 count = 0; |
| 182 | |
| 183 | for (s32 i = 0; i < mArray.capacity(); i++) |
| 184 | if (mArray[i]->isGet(accessor)) |
| 185 | count++; |
| 186 | |
| 187 | return count; |
| 188 | } |
| 189 | |
| 190 | Achievement* AchievementHolder::tryGetNewAchievement(GameDataHolderAccessor accessor) const { |
| 191 | for (s32 i = 0; i < mArray.capacity(); i++) |
| 192 | if (!mArray[i]->isGet(accessor) && |
| 193 | getAchievementProgressCurrent(index: i, accessor) >= mAchievementInfoReader->unsafeAt(index: i)->num) |
| 194 | return mArray[i]; |
| 195 | return nullptr; |
| 196 | } |
| 197 | |