| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | #include <container/seadPtrArray.h> |
| 5 | |
| 6 | #include "System/GameDataHolderAccessor.h" |
| 7 | |
| 8 | namespace al { |
| 9 | struct ActorInitInfo; |
| 10 | } |
| 11 | class Achievement; |
| 12 | class AchievementInfoReader; |
| 13 | |
| 14 | class AchievementHolder { |
| 15 | public: |
| 16 | AchievementHolder(); |
| 17 | void init(const al::ActorInitInfo&); |
| 18 | void init(); |
| 19 | bool isGetMoon(s32, GameDataHolderAccessor) const; |
| 20 | bool isAchieve(s32, GameDataHolderAccessor) const; |
| 21 | s32 getAchievementProgressCurrent(s32, GameDataHolderAccessor) const; |
| 22 | s32 getAchievementProgressMax(s32, GameDataHolderAccessor) const; |
| 23 | s32 getAchievementProgressCurrentRow(s32, GameDataHolderAccessor) const; |
| 24 | s32 calcAchieveTotalNum(GameDataHolderAccessor) const; |
| 25 | s32 calcMoonGetTotalNum(GameDataHolderAccessor) const; |
| 26 | Achievement* tryGetNewAchievement(GameDataHolderAccessor) const; |
| 27 | |
| 28 | private: |
| 29 | sead::PtrArray<Achievement> mArray; |
| 30 | AchievementInfoReader* mAchievementInfoReader = nullptr; |
| 31 | }; |
| 32 |