| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/Nerve/NerveStateBase.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class GamePadSystem; |
| 7 | class LayoutInitInfo; |
| 8 | class Scene; |
| 9 | class SimpleLayoutAppearWaitEnd; |
| 10 | class WipeSimple; |
| 11 | } // namespace al |
| 12 | class FooterParts; |
| 13 | class StageSceneStatePauseMenu; |
| 14 | |
| 15 | class StageSceneStateStartSeparatePlay : public al::HostStateBase<StageSceneStatePauseMenu> { |
| 16 | public: |
| 17 | StageSceneStateStartSeparatePlay(const char* name, StageSceneStatePauseMenu* host, |
| 18 | const al::LayoutInitInfo& info, al::WipeSimple* wipeSimple, |
| 19 | al::GamePadSystem* gamePadSystem, FooterParts* footerParts); |
| 20 | |
| 21 | virtual void appear(); |
| 22 | |
| 23 | void startTreeHouse(); |
| 24 | bool isNeedRequestGraphicsPreset() const; |
| 25 | bool isDrawViewRenderer() const; |
| 26 | void exeAppear(); |
| 27 | void exeWait(); |
| 28 | al::Scene* getScene(); |
| 29 | void exeBack(); |
| 30 | void exeFadeOut(); |
| 31 | void exeApplet(); |
| 32 | void exeFadeIn(); |
| 33 | void exeWaitDraw(); |
| 34 | |
| 35 | bool isCancel() const { return mIsCancel; } |
| 36 | |
| 37 | private: |
| 38 | al::GamePadSystem* mGamePadSystem = nullptr; |
| 39 | al::SimpleLayoutAppearWaitEnd* mControllerGuideMulti = nullptr; |
| 40 | al::WipeSimple* mWipeSimple = nullptr; |
| 41 | FooterParts* mFooterParts = nullptr; |
| 42 | u16 field_40 = 0; |
| 43 | bool mIsCancel = false; |
| 44 | }; |
| 45 |