| 1 | #include "System/GameDataHolderAccessor.h" |
|---|---|
| 2 | |
| 3 | #include "Library/Scene/SceneObjHolder.h" |
| 4 | #include "Library/Scene/SceneObjUtil.h" |
| 5 | |
| 6 | #include "System/GameDataHolder.h" |
| 7 | |
| 8 | GameDataHolderAccessor::GameDataHolderAccessor(const al::IUseSceneObjHolder* holder) { |
| 9 | mData = al::getSceneObj<GameDataHolder>(user: holder); |
| 10 | } |
| 11 | |
| 12 | GameDataHolderAccessor::GameDataHolderAccessor(const al::SceneObjHolder* holder) { |
| 13 | mData = holder->getObj<GameDataHolder>(); |
| 14 | } |
| 15 |