1#pragma once
2
3#include "System/GameDataHolderAccessor.h"
4
5class GameDataHolderWriter : public GameDataHolderAccessor {
6public:
7 GameDataHolderWriter(const al::IUseSceneObjHolder* holder) : GameDataHolderAccessor(holder) {}
8
9 GameDataHolderWriter(const al::SceneObjHolder* holder) : GameDataHolderAccessor(holder) {}
10
11 GameDataHolderWriter(GameDataHolder* holder) : GameDataHolderAccessor(holder) {}
12};
13