| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "System/GameDataHolderAccessor.h" |
| 4 | |
| 5 | class GameDataHolderWriter : public GameDataHolderAccessor { |
| 6 | public: |
| 7 | GameDataHolderWriter(const al::IUseSceneObjHolder* holder) : GameDataHolderAccessor(holder) {} |
| 8 | |
| 9 | GameDataHolderWriter(const al::SceneObjHolder* holder) : GameDataHolderAccessor(holder) {} |
| 10 | |
| 11 | GameDataHolderWriter(GameDataHolder* holder) : GameDataHolderAccessor(holder) {} |
| 12 | }; |
| 13 |