PlayerJudgeWallCatch class

Base classes

class al::HioNode
class IJudge

Constructors, destructors, conversion operators

PlayerJudgeWallCatch(const al::LiveActor* player, const PlayerConst* pConst, const IUsePlayerCollision* collider, const IPlayerModelChanger* modelChanger, const PlayerCarryKeeper* carryKeeper, const PlayerExternalVelocity* externalVelocity, const PlayerInput* input, const PlayerTrigger* trigger, const PlayerCounterForceRun* counterForceRun)

Public functions

void reset() override
void update() override
auto judge() const -> bool override