PlayerJudgeWallCatch class
Base classes
- class al::HioNode
- class IJudge
Constructors, destructors, conversion operators
-
PlayerJudgeWallCatch(const al::
LiveActor* player, const PlayerConst* pConst, const IUsePlayerCollision* collider, const IPlayerModelChanger* modelChanger, const PlayerCarryKeeper* carryKeeper, const PlayerExternalVelocity* externalVelocity, const PlayerInput* input, const PlayerTrigger* trigger, const PlayerCounterForceRun* counterForceRun)