FarDistanceDitherAnimator class
Base classes
- class DitherAnimator
Public static functions
- static auto tryCreate(LiveActor*, const Resource*, const char*) -> FarDistanceDitherAnimator*
Public functions
- void update() pure virtual
- void show() virtual
- auto isValidNearClip() const -> bool virtual
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
Function documentation
void al:: FarDistanceDitherAnimator:: update() pure virtual
#include <l/Library/Anim/DitherAnimator.h>
void al:: FarDistanceDitherAnimator:: show() virtual
#include <l/Library/Anim/DitherAnimator.h>
bool al:: FarDistanceDitherAnimator:: isValidNearClip() const virtual
#include <l/Library/Anim/DitherAnimator.h>
NerveKeeper* al:: FarDistanceDitherAnimator:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void al:: FarDistanceDitherAnimator:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void al:: FarDistanceDitherAnimator:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>