al::SimpleLayoutAppear class

Base classes

class LayoutActor

Constructors, destructors, conversion operators

SimpleLayoutAppear(const char* name, const char* layoutName, const LayoutInitInfo& info, const char* archiveName)

Public functions

void appear() override
void kill() virtual
void movement() virtual
void calcAnim(bool recursive) virtual
auto getNerveKeeper() const -> NerveKeeper* override
auto getName() const -> const char* override
auto getEffectKeeper() const -> EffectKeeper* override
auto getAudioKeeper() const -> AudioKeeper* override
auto getLayoutActionKeeper() const -> LayoutActionKeeper* override
auto getLayoutKeeper() const -> LayoutKeeper* override
auto getCameraDirector() const -> CameraDirector* override
auto getSceneObjHolder() const -> SceneObjHolder* override
auto getMessageSystem() const -> const MessageSystem* override
void control() virtual
void initLayoutKeeper(LayoutKeeper*)
void initActionKeeper()
void initTextPaneAnimator(LayoutTextPaneAnimator*)
void initExecuteInfo(LayoutExecuteInfo*)
void initHitReactionKeeper(HitReactionKeeper*)
void initSceneInfo(LayoutSceneInfo*)
void initLayoutPartsActorKeeper(s32)
void initEffectKeeper(EffectKeeper*)
void initAudioKeeper(AudioKeeper*)
void initNerve(const Nerve*, s32)
void setMainGroupName(const char*)
void syncAction()
auto isAlive() const -> bool
auto getExecuteInfo() const -> LayoutExecuteInfo*
auto getLayoutSceneInfo() const -> LayoutSceneInfo*

Function documentation

void al::SimpleLayoutAppear::kill() virtual

void al::SimpleLayoutAppear::movement() virtual

void al::SimpleLayoutAppear::calcAnim(bool recursive) virtual

NerveKeeper* al::SimpleLayoutAppear::getNerveKeeper() const override

const char* al::SimpleLayoutAppear::getName() const override

EffectKeeper* al::SimpleLayoutAppear::getEffectKeeper() const override

AudioKeeper* al::SimpleLayoutAppear::getAudioKeeper() const override

LayoutActionKeeper* al::SimpleLayoutAppear::getLayoutActionKeeper() const override

LayoutKeeper* al::SimpleLayoutAppear::getLayoutKeeper() const override

CameraDirector* al::SimpleLayoutAppear::getCameraDirector() const override

SceneObjHolder* al::SimpleLayoutAppear::getSceneObjHolder() const override

const MessageSystem* al::SimpleLayoutAppear::getMessageSystem() const override

void al::SimpleLayoutAppear::control() virtual

void al::SimpleLayoutAppear::initLayoutKeeper(LayoutKeeper*)

void al::SimpleLayoutAppear::initActionKeeper()

void al::SimpleLayoutAppear::initTextPaneAnimator(LayoutTextPaneAnimator*)

void al::SimpleLayoutAppear::initExecuteInfo(LayoutExecuteInfo*)

void al::SimpleLayoutAppear::initSceneInfo(LayoutSceneInfo*)

void al::SimpleLayoutAppear::initLayoutPartsActorKeeper(s32)

void al::SimpleLayoutAppear::initEffectKeeper(EffectKeeper*)

void al::SimpleLayoutAppear::initAudioKeeper(AudioKeeper*)

void al::SimpleLayoutAppear::initNerve(const Nerve*, s32)

void al::SimpleLayoutAppear::setMainGroupName(const char*)

void al::SimpleLayoutAppear::syncAction()

bool al::SimpleLayoutAppear::isAlive() const

LayoutExecuteInfo* al::SimpleLayoutAppear::getExecuteInfo() const

LayoutSceneInfo* al::SimpleLayoutAppear::getLayoutSceneInfo() const