HitReactionKeeper class
Public static functions
-
static auto tryCreate(const char*,
const sead::
Vector3f*, IUseEffectKeeper*, const IUseAudioKeeper*, const IUseCamera*, PadRumbleDirector*, SceneStopCtrl*, RadialBlurDirector*, const PlayerHolder*, const Resource*, const char*) -> HitReactionKeeper*
Constructors, destructors, conversion operators
-
HitReactionKeeper(const char*,
const sead::
Vector3f*, IUseEffectKeeper*, const IUseAudioKeeper*, const IUseCamera*, PadRumbleDirector*, SceneStopCtrl*, RadialBlurDirector*, const PlayerHolder*, const Resource*, const char*)
Public functions
-
void start(const char*,
const sead::
Vector3f*, const HitSensor*, const HitSensor*) - auto tryFindReactionInfo(const char*) -> HitReactionInfo*
- auto tryFindReactionInfo(const char*) const -> const HitReactionInfo&