SimpleLayoutText class
Base classes
- class LayoutActor
Constructors, destructors, conversion operators
- SimpleLayoutText(const LayoutInitInfo& info, const char* name, const char* paneName, const char* archiveName)
Public functions
-
void start(const sead::
Vector2f& pos, const char* str, s32 lifetime) -
void setPos(const sead::
Vector2f& pos) - void setText(const char* text)
-
void start(const sead::
Vector2f& pos, const char16* str, s32 lifetime) - void setText(const char16* str)
-
void start(const sead::
Vector2f& pos, const char* category, const char* key, s32 lifetime) - void setScale(f32 scale)
-
void setColor(const sead::
Color4u8& color) - void setPositionCenterH()
- void exeWait()
- void appear() virtual
- void kill() virtual
- void movement() virtual
- void calcAnim(bool recursive) virtual
- auto getNerveKeeper() const -> NerveKeeper* override
- auto getName() const -> const char* override
- auto getEffectKeeper() const -> EffectKeeper* override
- auto getAudioKeeper() const -> AudioKeeper* override
- auto getLayoutActionKeeper() const -> LayoutActionKeeper* override
- auto getLayoutKeeper() const -> LayoutKeeper* override
- auto getCameraDirector() const -> CameraDirector* override
- auto getSceneObjHolder() const -> SceneObjHolder* override
- auto getMessageSystem() const -> const MessageSystem* override
- void control() virtual
- void initLayoutKeeper(LayoutKeeper*)
- void initActionKeeper()
- void initTextPaneAnimator(LayoutTextPaneAnimator*)
- void initExecuteInfo(LayoutExecuteInfo*)
- void initHitReactionKeeper(HitReactionKeeper*)
- void initSceneInfo(LayoutSceneInfo*)
- void initLayoutPartsActorKeeper(s32)
- void initEffectKeeper(EffectKeeper*)
- void initAudioKeeper(AudioKeeper*)
- void initNerve(const Nerve*, s32)
- void setMainGroupName(const char*)
- void syncAction()
- auto isAlive() const -> bool
- auto getExecuteInfo() const -> LayoutExecuteInfo*
- auto getLayoutSceneInfo() const -> LayoutSceneInfo*
Function documentation
void al:: SimpleLayoutText:: appear() virtual
#include <l/Library/Layout/LayoutActor.h>
void al:: SimpleLayoutText:: kill() virtual
#include <l/Library/Layout/LayoutActor.h>
void al:: SimpleLayoutText:: movement() virtual
#include <l/Library/Layout/LayoutActor.h>
void al:: SimpleLayoutText:: calcAnim(bool recursive) virtual
#include <l/Library/Layout/LayoutActor.h>
NerveKeeper* al:: SimpleLayoutText:: getNerveKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
const char* al:: SimpleLayoutText:: getName() const override
#include <l/Library/Layout/LayoutActor.h>
EffectKeeper* al:: SimpleLayoutText:: getEffectKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
AudioKeeper* al:: SimpleLayoutText:: getAudioKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
LayoutActionKeeper* al:: SimpleLayoutText:: getLayoutActionKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
LayoutKeeper* al:: SimpleLayoutText:: getLayoutKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
CameraDirector* al:: SimpleLayoutText:: getCameraDirector() const override
#include <l/Library/Layout/LayoutActor.h>
SceneObjHolder* al:: SimpleLayoutText:: getSceneObjHolder() const override
#include <l/Library/Layout/LayoutActor.h>
const MessageSystem* al:: SimpleLayoutText:: getMessageSystem() const override
#include <l/Library/Layout/LayoutActor.h>
void al:: SimpleLayoutText:: control() virtual
#include <l/Library/Layout/LayoutActor.h>
void al:: SimpleLayoutText:: initLayoutKeeper(LayoutKeeper*)
#include <l/Library/Layout/LayoutActor.h>
void al:: SimpleLayoutText:: initActionKeeper()
#include <l/Library/Layout/LayoutActor.h>
void al:: SimpleLayoutText:: initTextPaneAnimator(LayoutTextPaneAnimator*)
#include <l/Library/Layout/LayoutActor.h>
void al:: SimpleLayoutText:: initExecuteInfo(LayoutExecuteInfo*)
#include <l/Library/Layout/LayoutActor.h>
void al:: SimpleLayoutText:: initHitReactionKeeper(HitReactionKeeper*)
#include <l/Library/Layout/LayoutActor.h>
void al:: SimpleLayoutText:: initSceneInfo(LayoutSceneInfo*)
#include <l/Library/Layout/LayoutActor.h>
void al:: SimpleLayoutText:: initLayoutPartsActorKeeper(s32)
#include <l/Library/Layout/LayoutActor.h>
void al:: SimpleLayoutText:: initEffectKeeper(EffectKeeper*)
#include <l/Library/Layout/LayoutActor.h>
void al:: SimpleLayoutText:: initAudioKeeper(AudioKeeper*)
#include <l/Library/Layout/LayoutActor.h>
void al:: SimpleLayoutText:: initNerve(const Nerve*,
s32)
#include <l/Library/Layout/LayoutActor.h>
void al:: SimpleLayoutText:: setMainGroupName(const char*)
#include <l/Library/Layout/LayoutActor.h>
void al:: SimpleLayoutText:: syncAction()
#include <l/Library/Layout/LayoutActor.h>
bool al:: SimpleLayoutText:: isAlive() const
#include <l/Library/Layout/LayoutActor.h>
LayoutExecuteInfo* al:: SimpleLayoutText:: getExecuteInfo() const
#include <l/Library/Layout/LayoutActor.h>
LayoutSceneInfo* al:: SimpleLayoutText:: getLayoutSceneInfo() const
#include <l/Library/Layout/LayoutActor.h>