al::SimpleLayoutText class

Base classes

class LayoutActor

Constructors, destructors, conversion operators

SimpleLayoutText(const LayoutInitInfo& info, const char* name, const char* paneName, const char* archiveName)

Public functions

void start(const sead::Vector2f& pos, const char* str, s32 lifetime)
void setPos(const sead::Vector2f& pos)
void setText(const char* text)
void start(const sead::Vector2f& pos, const char16* str, s32 lifetime)
void setText(const char16* str)
void start(const sead::Vector2f& pos, const char* category, const char* key, s32 lifetime)
void setScale(f32 scale)
void setColor(const sead::Color4u8& color)
void setPositionCenterH()
void exeWait()
void appear() virtual
void kill() virtual
void movement() virtual
void calcAnim(bool recursive) virtual
auto getNerveKeeper() const -> NerveKeeper* override
auto getName() const -> const char* override
auto getEffectKeeper() const -> EffectKeeper* override
auto getAudioKeeper() const -> AudioKeeper* override
auto getLayoutActionKeeper() const -> LayoutActionKeeper* override
auto getLayoutKeeper() const -> LayoutKeeper* override
auto getCameraDirector() const -> CameraDirector* override
auto getSceneObjHolder() const -> SceneObjHolder* override
auto getMessageSystem() const -> const MessageSystem* override
void control() virtual
void initLayoutKeeper(LayoutKeeper*)
void initActionKeeper()
void initTextPaneAnimator(LayoutTextPaneAnimator*)
void initExecuteInfo(LayoutExecuteInfo*)
void initHitReactionKeeper(HitReactionKeeper*)
void initSceneInfo(LayoutSceneInfo*)
void initLayoutPartsActorKeeper(s32)
void initEffectKeeper(EffectKeeper*)
void initAudioKeeper(AudioKeeper*)
void initNerve(const Nerve*, s32)
void setMainGroupName(const char*)
void syncAction()
auto isAlive() const -> bool
auto getExecuteInfo() const -> LayoutExecuteInfo*
auto getLayoutSceneInfo() const -> LayoutSceneInfo*

Function documentation

void al::SimpleLayoutText::appear() virtual

void al::SimpleLayoutText::kill() virtual

void al::SimpleLayoutText::movement() virtual

void al::SimpleLayoutText::calcAnim(bool recursive) virtual

NerveKeeper* al::SimpleLayoutText::getNerveKeeper() const override

const char* al::SimpleLayoutText::getName() const override

EffectKeeper* al::SimpleLayoutText::getEffectKeeper() const override

AudioKeeper* al::SimpleLayoutText::getAudioKeeper() const override

LayoutActionKeeper* al::SimpleLayoutText::getLayoutActionKeeper() const override

LayoutKeeper* al::SimpleLayoutText::getLayoutKeeper() const override

CameraDirector* al::SimpleLayoutText::getCameraDirector() const override

SceneObjHolder* al::SimpleLayoutText::getSceneObjHolder() const override

const MessageSystem* al::SimpleLayoutText::getMessageSystem() const override

void al::SimpleLayoutText::control() virtual

void al::SimpleLayoutText::initLayoutKeeper(LayoutKeeper*)

void al::SimpleLayoutText::initActionKeeper()

void al::SimpleLayoutText::initTextPaneAnimator(LayoutTextPaneAnimator*)

void al::SimpleLayoutText::initSceneInfo(LayoutSceneInfo*)

void al::SimpleLayoutText::initLayoutPartsActorKeeper(s32)

void al::SimpleLayoutText::initEffectKeeper(EffectKeeper*)

void al::SimpleLayoutText::initAudioKeeper(AudioKeeper*)

void al::SimpleLayoutText::initNerve(const Nerve*, s32)

void al::SimpleLayoutText::setMainGroupName(const char*)

void al::SimpleLayoutText::syncAction()

bool al::SimpleLayoutText::isAlive() const

LayoutExecuteInfo* al::SimpleLayoutText::getExecuteInfo() const

LayoutSceneInfo* al::SimpleLayoutText::getLayoutSceneInfo() const