WindowConfirm class
Base classes
- class LayoutActor
Public types
Constructors, destructors, conversion operators
- WindowConfirm(const LayoutInitInfo&, const char*, const char*)
Public functions
- void setTxtMessage(const char16*)
- void setTxtList(s32, const char16*)
- void setListNum(s32)
- void setCancelIdx(s32)
- void appear() override
- void appearWithChoicingCancel()
- auto isNerveEnd() -> bool
- auto tryEnd() -> bool
- auto isEnableInput() -> bool
- auto tryUp() -> bool
- auto tryDown() -> bool
- auto tryDecide() -> bool
- auto tryDecideWithoutEnd() -> bool
- auto tryCancel() -> bool
- void setCursorToPane()
- auto tryCancelWithoutEnd() -> bool
- void exeHide()
- void exeAppear()
- void exeWait()
- void exeDecide()
- void exeDecideAfter()
- void exeEnd()
- auto getPrevSelectionType() -> SelectionType
- void kill() virtual
- void movement() virtual
- void calcAnim(bool recursive) virtual
- auto getNerveKeeper() const -> NerveKeeper* override
- auto getName() const -> const char* override
- auto getEffectKeeper() const -> EffectKeeper* override
- auto getAudioKeeper() const -> AudioKeeper* override
- auto getLayoutActionKeeper() const -> LayoutActionKeeper* override
- auto getLayoutKeeper() const -> LayoutKeeper* override
- auto getCameraDirector() const -> CameraDirector* override
- auto getSceneObjHolder() const -> SceneObjHolder* override
- auto getMessageSystem() const -> const MessageSystem* override
- void control() virtual
- void initLayoutKeeper(LayoutKeeper*)
- void initActionKeeper()
- void initTextPaneAnimator(LayoutTextPaneAnimator*)
- void initExecuteInfo(LayoutExecuteInfo*)
- void initHitReactionKeeper(HitReactionKeeper*)
- void initSceneInfo(LayoutSceneInfo*)
- void initLayoutPartsActorKeeper(s32)
- void initEffectKeeper(EffectKeeper*)
- void initAudioKeeper(AudioKeeper*)
- void initNerve(const Nerve*, s32)
- void setMainGroupName(const char*)
- void syncAction()
- auto isAlive() const -> bool
- auto getExecuteInfo() const -> LayoutExecuteInfo*
- auto getLayoutSceneInfo() const -> LayoutSceneInfo*
Function documentation
void al:: WindowConfirm:: kill() virtual
#include <l/Library/Layout/LayoutActor.h>
void al:: WindowConfirm:: movement() virtual
#include <l/Library/Layout/LayoutActor.h>
void al:: WindowConfirm:: calcAnim(bool recursive) virtual
#include <l/Library/Layout/LayoutActor.h>
NerveKeeper* al:: WindowConfirm:: getNerveKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
const char* al:: WindowConfirm:: getName() const override
#include <l/Library/Layout/LayoutActor.h>
EffectKeeper* al:: WindowConfirm:: getEffectKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
AudioKeeper* al:: WindowConfirm:: getAudioKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
LayoutActionKeeper* al:: WindowConfirm:: getLayoutActionKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
LayoutKeeper* al:: WindowConfirm:: getLayoutKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
CameraDirector* al:: WindowConfirm:: getCameraDirector() const override
#include <l/Library/Layout/LayoutActor.h>
SceneObjHolder* al:: WindowConfirm:: getSceneObjHolder() const override
#include <l/Library/Layout/LayoutActor.h>
const MessageSystem* al:: WindowConfirm:: getMessageSystem() const override
#include <l/Library/Layout/LayoutActor.h>
void al:: WindowConfirm:: control() virtual
#include <l/Library/Layout/LayoutActor.h>
void al:: WindowConfirm:: initLayoutKeeper(LayoutKeeper*)
#include <l/Library/Layout/LayoutActor.h>
void al:: WindowConfirm:: initActionKeeper()
#include <l/Library/Layout/LayoutActor.h>
void al:: WindowConfirm:: initTextPaneAnimator(LayoutTextPaneAnimator*)
#include <l/Library/Layout/LayoutActor.h>
void al:: WindowConfirm:: initExecuteInfo(LayoutExecuteInfo*)
#include <l/Library/Layout/LayoutActor.h>
void al:: WindowConfirm:: initHitReactionKeeper(HitReactionKeeper*)
#include <l/Library/Layout/LayoutActor.h>
void al:: WindowConfirm:: initSceneInfo(LayoutSceneInfo*)
#include <l/Library/Layout/LayoutActor.h>
void al:: WindowConfirm:: initLayoutPartsActorKeeper(s32)
#include <l/Library/Layout/LayoutActor.h>
void al:: WindowConfirm:: initEffectKeeper(EffectKeeper*)
#include <l/Library/Layout/LayoutActor.h>
void al:: WindowConfirm:: initAudioKeeper(AudioKeeper*)
#include <l/Library/Layout/LayoutActor.h>
void al:: WindowConfirm:: initNerve(const Nerve*,
s32)
#include <l/Library/Layout/LayoutActor.h>
void al:: WindowConfirm:: setMainGroupName(const char*)
#include <l/Library/Layout/LayoutActor.h>
void al:: WindowConfirm:: syncAction()
#include <l/Library/Layout/LayoutActor.h>
bool al:: WindowConfirm:: isAlive() const
#include <l/Library/Layout/LayoutActor.h>
LayoutExecuteInfo* al:: WindowConfirm:: getExecuteInfo() const
#include <l/Library/Layout/LayoutActor.h>
LayoutSceneInfo* al:: WindowConfirm:: getLayoutSceneInfo() const
#include <l/Library/Layout/LayoutActor.h>