al::WipeSimple class

Base classes

class LayoutActor

Constructors, destructors, conversion operators

WipeSimple(const char* name, const char* layoutName, const LayoutInitInfo& info, const char* actorName)

Public functions

void startClose(s32 frames = -1)
void tryStartClose(s32 frames = -1)
void startCloseEnd()
void startOpen(s32 frames = -1)
void tryStartOpen(s32 frames = -1)
auto isCloseEnd() const -> bool
auto isOpenEnd() const -> bool
void exeClose()
void exeCloseEnd()
void exeOpen()
void appear() override
void kill() virtual
void movement() virtual
void calcAnim(bool recursive) virtual
auto getNerveKeeper() const -> NerveKeeper* override
auto getName() const -> const char* override
auto getEffectKeeper() const -> EffectKeeper* override
auto getAudioKeeper() const -> AudioKeeper* override
auto getLayoutActionKeeper() const -> LayoutActionKeeper* override
auto getLayoutKeeper() const -> LayoutKeeper* override
auto getCameraDirector() const -> CameraDirector* override
auto getSceneObjHolder() const -> SceneObjHolder* override
auto getMessageSystem() const -> const MessageSystem* override
void control() virtual
void initLayoutKeeper(LayoutKeeper*)
void initActionKeeper()
void initTextPaneAnimator(LayoutTextPaneAnimator*)
void initExecuteInfo(LayoutExecuteInfo*)
void initHitReactionKeeper(HitReactionKeeper*)
void initSceneInfo(LayoutSceneInfo*)
void initLayoutPartsActorKeeper(s32)
void initEffectKeeper(EffectKeeper*)
void initAudioKeeper(AudioKeeper*)
void initNerve(const Nerve*, s32)
void setMainGroupName(const char*)
void syncAction()
auto isAlive() const -> bool
auto getExecuteInfo() const -> LayoutExecuteInfo*
auto getLayoutSceneInfo() const -> LayoutSceneInfo*

Function documentation

void al::WipeSimple::kill() virtual

void al::WipeSimple::movement() virtual

void al::WipeSimple::calcAnim(bool recursive) virtual

NerveKeeper* al::WipeSimple::getNerveKeeper() const override

const char* al::WipeSimple::getName() const override

EffectKeeper* al::WipeSimple::getEffectKeeper() const override

AudioKeeper* al::WipeSimple::getAudioKeeper() const override

LayoutKeeper* al::WipeSimple::getLayoutKeeper() const override

CameraDirector* al::WipeSimple::getCameraDirector() const override

SceneObjHolder* al::WipeSimple::getSceneObjHolder() const override

const MessageSystem* al::WipeSimple::getMessageSystem() const override

void al::WipeSimple::control() virtual

void al::WipeSimple::initActionKeeper()

void al::WipeSimple::initTextPaneAnimator(LayoutTextPaneAnimator*)

void al::WipeSimple::initNerve(const Nerve*, s32)

void al::WipeSimple::setMainGroupName(const char*)

void al::WipeSimple::syncAction()

bool al::WipeSimple::isAlive() const