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nvn::Queue class
#include </OdysseyDecomp/lib/NintendoSDK/include/nvn/nvn_Cpp.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions
    • Protected functions
    • Protected variables

Constructors, destructors, conversion operators

Queue(const Queue&) protected deleted
Queue()

Public functions

auto GetError(QueueErrorInfo*) -> QueueGetErrorResult
auto GetTotalCommandMemoryUsed() -> size_t
auto GetTotalControlMemoryUsed() -> size_t
auto GetTotalComputeMemoryUsed() -> size_t
void ResetMemoryUsageCounts()
auto Initialize(const QueueBuilder*) -> NVNboolean
void Finalize()
void SetDebugLabel(const char*)
void SubmitCommands(int, const CommandHandle*)
void Flush()
void Finish()
void PresentTexture(Window*, int)
auto AcquireTexture(Window*, int*) -> QueueAcquireTextureResult
void FenceSync(Sync*, SyncCondition, SyncFlagBits)
auto WaitSync(const Sync*) -> NVNboolean

Protected functions

auto operator=(const Queue&) -> const Queue& deleted

Protected variables

char reserved
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