Queue class
Constructors, destructors, conversion operators
Public functions
- auto GetError(QueueErrorInfo*) -> QueueGetErrorResult
-
auto GetTotalCommandMemoryUsed() -> size_
t -
auto GetTotalControlMemoryUsed() -> size_
t -
auto GetTotalComputeMemoryUsed() -> size_
t - void ResetMemoryUsageCounts()
- auto Initialize(const QueueBuilder*) -> NVNboolean
- void Finalize()
- void SetDebugLabel(const char*)
- void SubmitCommands(int, const CommandHandle*)
- void Flush()
- void Finish()
- void PresentTexture(Window*, int)
- auto AcquireTexture(Window*, int*) -> QueueAcquireTextureResult
- void FenceSync(Sync*, SyncCondition, SyncFlagBits)
- auto WaitSync(const Sync*) -> NVNboolean
Protected functions
Protected variables
- char reserved