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nvn::TexturePool class
#include </OdysseyDecomp/lib/NintendoSDK/include/nvn/nvn_Cpp.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions
    • Protected functions
    • Protected variables

Constructors, destructors, conversion operators

TexturePool(const TexturePool&) protected deleted
TexturePool()

Public functions

auto Initialize(const MemoryPool*, ptrdiff_t, int) -> NVNboolean
void SetDebugLabel(const char*)
void Finalize()
void RegisterTexture(int, const Texture*, const TextureView*) const
void RegisterImage(int, const Texture*, const TextureView*) const
auto GetMemoryPool() const -> const MemoryPool*
auto GetMemoryOffset() const -> ptrdiff_t
auto GetSize() const -> int

Protected functions

auto operator=(const TexturePool&) -> const TexturePool& deleted

Protected variables

char reserved
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