| 1 | #include "MapObj/TrampleSwitch.h" |
| 2 | |
| 3 | #include "Library/Camera/CameraUtil.h" |
| 4 | #include "Library/Collision/PartsConnector.h" |
| 5 | #include "Library/Demo/DemoFunction.h" |
| 6 | #include "Library/LiveActor/ActorActionFunction.h" |
| 7 | #include "Library/LiveActor/ActorClippingFunction.h" |
| 8 | #include "Library/LiveActor/ActorCollisionFunction.h" |
| 9 | #include "Library/LiveActor/ActorInitFunction.h" |
| 10 | #include "Library/LiveActor/ActorInitUtil.h" |
| 11 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 12 | #include "Library/LiveActor/ActorSensorUtil.h" |
| 13 | #include "Library/Math/MathUtil.h" |
| 14 | #include "Library/Nerve/NerveSetupUtil.h" |
| 15 | #include "Library/Nerve/NerveUtil.h" |
| 16 | #include "Library/Obj/CollisionObj.h" |
| 17 | #include "Library/Obj/PartsFunction.h" |
| 18 | #include "Library/Placement/PlacementFunction.h" |
| 19 | #include "Library/Stage/StageSwitchUtil.h" |
| 20 | #include "Library/Thread/FunctorV0M.h" |
| 21 | |
| 22 | #include "MapObj/AppearSwitchSave.h" |
| 23 | #include "Util/DemoUtil.h" |
| 24 | #include "Util/SensorMsgFunction.h" |
| 25 | |
| 26 | namespace { |
| 27 | NERVE_IMPL(TrampleSwitch, OffWait); |
| 28 | NERVE_IMPL(TrampleSwitch, OnWait); |
| 29 | NERVE_IMPL(TrampleSwitch, On); |
| 30 | NERVE_IMPL(TrampleSwitch, Off); |
| 31 | NERVE_IMPL(TrampleSwitch, OnDemoWaitStart); |
| 32 | NERVE_IMPL(TrampleSwitch, OnDemo); |
| 33 | |
| 34 | NERVES_MAKE_NOSTRUCT(TrampleSwitch, OnDemo); |
| 35 | NERVES_MAKE_STRUCT(TrampleSwitch, OffWait, OnWait, On, Off, OnDemoWaitStart); |
| 36 | } // namespace |
| 37 | |
| 38 | TrampleSwitch::TrampleSwitch(const char* actorName) : al::LiveActor(actorName) {} |
| 39 | |
| 40 | void TrampleSwitch::init(const al::ActorInitInfo& info) { |
| 41 | al::initActorWithArchiveName(actor: this, initInfo: info, archiveName: "TrampleSwitch" , suffix: nullptr); |
| 42 | al::initNerve(actor: this, nerve: &NrvTrampleSwitch.OffWait, maxStates: 0); |
| 43 | |
| 44 | mMtxConnector = al::createMtxConnector(actor: this); |
| 45 | mAddDemoInfo = al::registDemoRequesterToAddDemoInfo(actor: this, initInfo: info, index: 0); |
| 46 | mIsFacingUp = al::isNearZeroOrLess(value: al::calcQuatUpY(al::getQuat(actor: this))); |
| 47 | |
| 48 | mCollisionBody = al::createCollisionObj(parent: this, info, collisionFileName: "TrampleSwitch_Body" , |
| 49 | hitSensor: al::getHitSensor(this, "PPanel" ), joinMtxName: nullptr, suffix: nullptr); |
| 50 | mCollisionBody->makeActorAlive(); |
| 51 | al::validateCollisionParts(mCollisionBody); |
| 52 | |
| 53 | if (al::isObjectName(initInfo: info, name: "TrampleSwitchSave" )) { |
| 54 | mAppearSwitchSave = new AppearSwitchSave(this, info); |
| 55 | if (mAppearSwitchSave->isOn()) { |
| 56 | al::invalidateClipping(actor: this); |
| 57 | al::setNerve(user: this, nerve: &NrvTrampleSwitch.OnWait); |
| 58 | } |
| 59 | if (mAppearSwitchSave->isOn()) |
| 60 | al::tryOnStageSwitch(user: this, linkName: "SwitchPermanentOn" ); |
| 61 | else |
| 62 | al::tryOffStageSwitch(user: this, linkName: "SwitchPermanentOn" ); |
| 63 | } else { |
| 64 | using TrampleSwitchFunctor = al::FunctorV0M<TrampleSwitch*, void (TrampleSwitch::*)()>; |
| 65 | |
| 66 | al::listenStageSwitchOff(user: this, eventName: "SwitchTrampleOn" , |
| 67 | action: TrampleSwitchFunctor(this, &TrampleSwitch::offSwitch)); |
| 68 | al::listenStageSwitchOn(user: this, eventName: "SwitchReset" , |
| 69 | action: TrampleSwitchFunctor(this, &TrampleSwitch::resetSwitch)); |
| 70 | |
| 71 | if (al::tryGetBoolArgOrFalse(initInfo: info, key: "IsValidObjectCamera" )) |
| 72 | mDemoCamera = al::initDemoObjectCamera(user: this, actorInitInfo: info, nullptr, "固定" ); |
| 73 | } |
| 74 | makeActorAlive(); |
| 75 | } |
| 76 | |
| 77 | void TrampleSwitch::offSwitch() { |
| 78 | if (al::isNerve(user: this, nerve: &NrvTrampleSwitch.On) || isOn()) { |
| 79 | al::invalidateClipping(actor: this); |
| 80 | al::setNerve(user: this, nerve: &NrvTrampleSwitch.Off); |
| 81 | } |
| 82 | } |
| 83 | |
| 84 | void TrampleSwitch::resetSwitch() { |
| 85 | al::setNerve(user: this, nerve: &NrvTrampleSwitch.OffWait); |
| 86 | al::offStageSwitch(user: this, linkName: "SwitchTrampleOn" ); |
| 87 | } |
| 88 | |
| 89 | void TrampleSwitch::initAfterPlacement() { |
| 90 | al::attachMtxConnectorToCollision(mtxConnector: mMtxConnector, actor: this, false); |
| 91 | } |
| 92 | |
| 93 | void TrampleSwitch::control() { |
| 94 | al::connectPoseQT(actor: this, mtxConnector: mMtxConnector); |
| 95 | } |
| 96 | |
| 97 | void TrampleSwitch::exeOffWait() { |
| 98 | if (al::isFirstStep(user: this)) { |
| 99 | al::validateClipping(actor: this); |
| 100 | al::startAction(actor: this, actionName: "OffWait" ); |
| 101 | } |
| 102 | } |
| 103 | |
| 104 | void TrampleSwitch::exeOn() { |
| 105 | if (al::isFirstStep(user: this)) { |
| 106 | al::tryOnStageSwitch(user: this, linkName: "SwitchPermanentOn" ); |
| 107 | al::startAction(actor: this, actionName: "On" ); |
| 108 | } |
| 109 | if (al::isActionEnd(actor: this)) { |
| 110 | if (mDemoCamera) { |
| 111 | al::setNerve(user: this, nerve: &NrvTrampleSwitch.OnDemoWaitStart); |
| 112 | return; |
| 113 | } |
| 114 | |
| 115 | if (mAppearSwitchSave) |
| 116 | mAppearSwitchSave->onSwitch(); |
| 117 | else |
| 118 | al::tryOnStageSwitch(user: this, linkName: "SwitchTrampleOn" ); |
| 119 | |
| 120 | al::setNerve(user: this, nerve: &NrvTrampleSwitch.OnWait); |
| 121 | } |
| 122 | } |
| 123 | |
| 124 | void TrampleSwitch::exeOnDemoWaitStart() { |
| 125 | if (rs::requestStartDemoNormal(this, false)) { |
| 126 | if (mAppearSwitchSave) |
| 127 | mAppearSwitchSave->onSwitchDemo(); |
| 128 | else { |
| 129 | al::tryOnStageSwitch(user: this, linkName: "SwitchTrampleOn" ); |
| 130 | al::tryOnStageSwitch(user: this, linkName: "SwitchPermanentOn" ); |
| 131 | } |
| 132 | al::startCamera(user: this, ticket: mDemoCamera); |
| 133 | al::addDemoActorFromAddDemoInfo(actor: this, info: mAddDemoInfo); |
| 134 | al::setNerve(user: this, nerve: &OnDemo); |
| 135 | } |
| 136 | } |
| 137 | |
| 138 | void TrampleSwitch::exeOnDemo() { |
| 139 | if (al::isGreaterEqualStep(user: this, step: 150)) { |
| 140 | al::endCamera(user: this, ticket: mDemoCamera, -1, 0); |
| 141 | rs::requestEndDemoNormal(this); |
| 142 | al::setNerve(user: this, nerve: &NrvTrampleSwitch.OnWait); |
| 143 | } |
| 144 | } |
| 145 | |
| 146 | void TrampleSwitch::exeOnWait() { |
| 147 | if (al::isFirstStep(user: this)) { |
| 148 | al::validateClipping(actor: this); |
| 149 | al::invalidateHitSensors(this); |
| 150 | al::startAction(actor: this, actionName: "OnWait" ); |
| 151 | } |
| 152 | } |
| 153 | |
| 154 | void TrampleSwitch::exeOff() { |
| 155 | if (al::isFirstStep(user: this)) |
| 156 | al::startAction(actor: this, actionName: "Off" ); |
| 157 | if (al::isActionEnd(actor: this)) |
| 158 | al::setNerve(user: this, nerve: &NrvTrampleSwitch.OffWait); |
| 159 | } |
| 160 | |
| 161 | bool TrampleSwitch::isOn() const { |
| 162 | return al::isNerve(user: this, nerve: &NrvTrampleSwitch.OnWait); |
| 163 | } |
| 164 | |
| 165 | // NON_MATCHING: extra register used for the last comparsion, https://decomp.me/scratch/HyCSL |
| 166 | bool TrampleSwitch::receiveMsg(const al::SensorMsg* message, al::HitSensor* other, |
| 167 | al::HitSensor* self) { |
| 168 | if (al::isNerve(user: this, nerve: &NrvTrampleSwitch.Off)) |
| 169 | return false; |
| 170 | if (al::isSensorName(self, "PlayerRegard" )) { |
| 171 | if (!mIsFacingUp && rs::isMsgPlayerDisregardTargetMarker(message)) |
| 172 | return true; |
| 173 | return false; |
| 174 | } |
| 175 | if (mIsFacingUp && !al::isSensorName(self, "PPanel" )) |
| 176 | return false; |
| 177 | |
| 178 | bool v10 = (rs::isMsgCapTouchWall(message) || rs::isMsgCapAttackCollide(message)) && |
| 179 | (mIsFacingUp || !al::isNearZeroOrGreater(value: al::getActorVelocity(other).y)); |
| 180 | bool v11 = rs::isMsgCapHipDrop(message); |
| 181 | bool v12 = al::isMsgPlayerTouch(msg: message); |
| 182 | |
| 183 | if (v12 || v10 || v11) |
| 184 | return trySetNerveOn(); |
| 185 | |
| 186 | return false; |
| 187 | } |
| 188 | |
| 189 | bool TrampleSwitch::trySetNerveOn() { |
| 190 | if (al::isNerve(user: this, nerve: &NrvTrampleSwitch.OffWait)) { |
| 191 | al::invalidateClipping(actor: this); |
| 192 | al::setNerve(user: this, nerve: &NrvTrampleSwitch.On); |
| 193 | return true; |
| 194 | } |
| 195 | return false; |
| 196 | } |
| 197 | |