| 1 | #include "Npc/KuriboGirl.h" |
| 2 | |
| 3 | #include <math/seadBoundBox.h> |
| 4 | |
| 5 | #include "Library/Area/AreaObj.h" |
| 6 | #include "Library/Area/AreaObjGroup.h" |
| 7 | #include "Library/Area/AreaObjUtil.h" |
| 8 | #include "Library/Area/AreaShape.h" |
| 9 | #include "Library/Camera/ActorCameraTarget.h" |
| 10 | #include "Library/Camera/CameraUtil.h" |
| 11 | #include "Library/Joint/JointControllerKeeper.h" |
| 12 | #include "Library/Joint/JointSpringControllerHolder.h" |
| 13 | #include "Library/LiveActor/ActorActionFunction.h" |
| 14 | #include "Library/LiveActor/ActorAreaFunction.h" |
| 15 | #include "Library/LiveActor/ActorClippingFunction.h" |
| 16 | #include "Library/LiveActor/ActorInitUtil.h" |
| 17 | #include "Library/LiveActor/ActorModelFunction.h" |
| 18 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 19 | #include "Library/LiveActor/ActorSensorUtil.h" |
| 20 | #include "Library/Math/MathUtil.h" |
| 21 | #include "Library/Nerve/NerveSetupUtil.h" |
| 22 | #include "Library/Nerve/NerveUtil.h" |
| 23 | #include "Library/Placement/PlacementFunction.h" |
| 24 | #include "Library/Player/PlayerUtil.h" |
| 25 | |
| 26 | #include "Item/Shine.h" |
| 27 | #include "Util/DemoUtil.h" |
| 28 | #include "Util/ItemUtil.h" |
| 29 | #include "Util/PlayerUtil.h" |
| 30 | #include "Util/SensorMsgFunction.h" |
| 31 | |
| 32 | namespace { |
| 33 | NERVE_IMPL(KuriboGirl, WaitLoveAfter); |
| 34 | NERVE_IMPL(KuriboGirl, Wait); |
| 35 | NERVE_IMPL(KuriboGirl, Surprise); |
| 36 | NERVE_IMPL(KuriboGirl, LoveLook); |
| 37 | NERVE_IMPL(KuriboGirl, LookLoveAfter); |
| 38 | NERVE_IMPL(KuriboGirl, Disappear); |
| 39 | NERVE_IMPL(KuriboGirl, Hide); |
| 40 | NERVE_IMPL(KuriboGirl, Appear); |
| 41 | NERVE_IMPL(KuriboGirl, LoveFind); |
| 42 | NERVE_IMPL(KuriboGirl, AppearShineStart); |
| 43 | NERVE_IMPL(KuriboGirl, AppearShine); |
| 44 | NERVE_IMPL(KuriboGirl, AppearShineEnd); |
| 45 | NERVE_IMPL(KuriboGirl, LoveLookTurn); |
| 46 | NERVE_IMPL(KuriboGirl, PreLoveFind); |
| 47 | NERVE_IMPL(KuriboGirl, Find); |
| 48 | |
| 49 | NERVES_MAKE_STRUCT(KuriboGirl, WaitLoveAfter, Wait, Surprise, LoveLook, LookLoveAfter, Appear, |
| 50 | LoveLookTurn, PreLoveFind, Find); |
| 51 | |
| 52 | NERVES_MAKE_NOSTRUCT(KuriboGirl, Disappear, Hide, LoveFind, AppearShineStart, AppearShine, |
| 53 | AppearShineEnd); |
| 54 | } // namespace |
| 55 | |
| 56 | KuriboGirl::KuriboGirl(const char* name) : al::LiveActor(name) {} |
| 57 | |
| 58 | void KuriboGirl::init(const al::ActorInitInfo& actorInitInfo) { |
| 59 | al::initActorWithArchiveName(actor: this, initInfo: actorInitInfo, archiveName: "KuriboGirl" , suffix: nullptr); |
| 60 | mAreaObjGroup = al::createLinkAreaGroup(actor: this, initInfo: actorInitInfo, name: "FindArea" , groupName: "子供エリアグループ" , |
| 61 | areaName: "子供エリア" ); |
| 62 | mCamera = al::initObjectCamera(user: this, actorInitInfo, nullptr, nullptr); |
| 63 | mCameraTarget = al::createActorCameraTarget(actor: this, 0.0f); |
| 64 | |
| 65 | al::tryGetArg(arg: &mIsMoveShine, initInfo: actorInitInfo, key: "isMoveShine" ); |
| 66 | mShineActor = rs::tryInitLinkShine(info: actorInitInfo, name: "ShineActor" , linkIndex: 0); |
| 67 | if (mShineActor == nullptr) { |
| 68 | mIsAfterShineAppear = true; |
| 69 | al::initNerve(actor: this, nerve: &NrvKuriboGirl.WaitLoveAfter, maxStates: 0); |
| 70 | } else { |
| 71 | mShineMoveDir = new sead::Vector3f(al::getFront(actor: this)); |
| 72 | al::initNerve(actor: this, nerve: &NrvKuriboGirl.Wait, maxStates: 0); |
| 73 | } |
| 74 | |
| 75 | al::setHitSensorPosPtr(this, "WatchStart" , &mHitSensorPos); |
| 76 | if (mAreaObjGroup == nullptr) { |
| 77 | mHitSensorPos.set(al::getTrans(actor: this)); |
| 78 | al::setSensorRadius(this, "WatchStart" , 900.0f); |
| 79 | } else { |
| 80 | sead::BoundBox3f boundBox; |
| 81 | mAreaObjGroup->getAreaObj(index: 0)->getAreaShape()->calcLocalBoundingBox(&boundBox); |
| 82 | sead::Vector3f areaShapeScale = mAreaObjGroup->getAreaObj(index: 0)->getAreaShape()->getScale(); |
| 83 | boundBox.scaleX(sx: areaShapeScale.x); |
| 84 | boundBox.scaleY(sy: areaShapeScale.y); |
| 85 | boundBox.scaleZ(sz: areaShapeScale.z); |
| 86 | |
| 87 | sead::Vector3f hitSensorPos = sead::Vector3f(0.0f, 0.0f, 0.0f); |
| 88 | mAreaObjGroup->getAreaObj(index: 0)->getAreaShape()->calcTrans(trans: &hitSensorPos); |
| 89 | hitSensorPos += sead::Vector3f(0.0f, boundBox.getHalfSizeY(), 0.0f); |
| 90 | mHitSensorPos.set(hitSensorPos); |
| 91 | al::setSensorRadius( |
| 92 | this, "WatchStart" , |
| 93 | sead::Vector3f(boundBox.getSizeX(), boundBox.getSizeY(), boundBox.getSizeZ()).length() * |
| 94 | 0.5f); |
| 95 | } |
| 96 | al::initJointControllerKeeper(this, 2); |
| 97 | mJointSpringControllerHolder = new al::JointSpringControllerHolder(); |
| 98 | mJointSpringControllerHolder->init(this, "InitJointSpringCtrl" ); |
| 99 | al::initJointLocalYRotator(this, &mHeadRotator, "Head" ); |
| 100 | mInitialFront = al::getFront(actor: this); |
| 101 | makeActorAlive(); |
| 102 | } |
| 103 | |
| 104 | void KuriboGirl::control() { |
| 105 | if (!rs::isPlayerOnGround(this)) |
| 106 | mFramesOnGround = 0; |
| 107 | else |
| 108 | mFramesOnGround++; |
| 109 | mIsPlayerNear = false; |
| 110 | mIsLoveLook = false; |
| 111 | mIsPlayerFar = true; |
| 112 | } |
| 113 | |
| 114 | void KuriboGirl::exeWait() { |
| 115 | if (al::isFirstStep(user: this) && !al::isActionPlaying(actor: this, actionName: "Wait" )) { |
| 116 | al::validateClipping(actor: this); |
| 117 | al::startAction(actor: this, actionName: "Wait" ); |
| 118 | } |
| 119 | lookFront(); |
| 120 | |
| 121 | al::LiveActor* nearestPlayerActor = al::tryFindNearestPlayerActor(this); |
| 122 | if (nearestPlayerActor != nullptr) { |
| 123 | if (rs::isPlayerHack(this) && !rs::isPlayerHackKuriboAny(this)) { |
| 124 | if (mAreaObjGroup == nullptr) { |
| 125 | sead::Vector3f distance = al::getTrans(actor: nearestPlayerActor) - al::getTrans(actor: this); |
| 126 | if (distance.length() < 900.0f) { |
| 127 | al::setNerve(user: this, nerve: &NrvKuriboGirl.Surprise); |
| 128 | return; |
| 129 | } |
| 130 | } else if (al::isInAreaObj(group: mAreaObjGroup, position: al::getTrans(actor: nearestPlayerActor))) { |
| 131 | al::setNerve(user: this, nerve: &NrvKuriboGirl.Surprise); |
| 132 | return; |
| 133 | } |
| 134 | } |
| 135 | if (rs::isPlayerHackTank(this)) { |
| 136 | al::setNerve(user: this, nerve: &NrvKuriboGirl.Surprise); |
| 137 | return; |
| 138 | } |
| 139 | } |
| 140 | } |
| 141 | |
| 142 | void KuriboGirl::lookFront() { |
| 143 | mHeadRotator += (0.0f - mHeadRotator) * 0.1f; |
| 144 | } |
| 145 | |
| 146 | void KuriboGirl::exeFind() { |
| 147 | if (al::isFirstStep(user: this)) |
| 148 | al::startAction(actor: this, actionName: "Find" ); |
| 149 | lookPlayer(); |
| 150 | if (al::isActionEnd(actor: this)) |
| 151 | al::setNerve(user: this, nerve: &NrvKuriboGirl.LoveLook); |
| 152 | } |
| 153 | |
| 154 | void KuriboGirl::lookPlayer() { |
| 155 | f32 angle = 0.0f; |
| 156 | sead::Vector3f nearestPlayerPos; |
| 157 | if (al::tryFindNearestPlayerPos(&nearestPlayerPos, this)) { |
| 158 | sead::Vector3f plane = nearestPlayerPos - al::getTrans(actor: this); |
| 159 | plane.y = 0; |
| 160 | al::tryNormalizeOrDirZ(vec: &plane); |
| 161 | angle = al::calcAngleOnPlaneDegree(a: al::getFront(actor: this), b: plane, vertical: sead::Vector3f::ey); |
| 162 | |
| 163 | if (angle > 45.0) { |
| 164 | angle = 45.0; |
| 165 | if (!al::isNerve(user: this, nerve: &NrvKuriboGirl.LoveLookTurn)) |
| 166 | al::setNerve(user: this, nerve: &NrvKuriboGirl.LoveLookTurn); |
| 167 | } else if (angle < -45.0) { |
| 168 | angle = -45.0; |
| 169 | if (!al::isNerve(user: this, nerve: &NrvKuriboGirl.LoveLookTurn)) |
| 170 | al::setNerve(user: this, nerve: &NrvKuriboGirl.LoveLookTurn); |
| 171 | } |
| 172 | } |
| 173 | mHeadRotator += (angle - mHeadRotator) * 0.1f; |
| 174 | } |
| 175 | |
| 176 | void KuriboGirl::exeLoveLook() { |
| 177 | if (al::isFirstStep(user: this) && !al::isActionPlaying(actor: this, actionName: "LoveLook" )) |
| 178 | al::startAction(actor: this, actionName: "LoveLook" ); |
| 179 | lookPlayer(); |
| 180 | if (!mIsLoveLook) |
| 181 | al::setNerve(user: this, nerve: &NrvKuriboGirl.Wait); |
| 182 | } |
| 183 | |
| 184 | void KuriboGirl::exeLoveLookTurn() { |
| 185 | if (al::isFirstStep(user: this) && !al::isActionPlaying(actor: this, actionName: "LoveLookTurn" )) |
| 186 | al::startAction(actor: this, actionName: "LoveLookTurn" ); |
| 187 | |
| 188 | sead::Vector3f nearestPlayer; |
| 189 | if (al::tryFindNearestPlayerPos(&nearestPlayer, this)) { |
| 190 | sead::Vector3f plane = nearestPlayer - al::getTrans(actor: this); |
| 191 | plane.y = 0; |
| 192 | al::tryNormalizeOrDirZ(vec: &plane); |
| 193 | f32 angle = al::calcAngleOnPlaneDegree(a: al::getFront(actor: this), b: plane, vertical: sead::Vector3f::ey); |
| 194 | if (angle > 1.0f || angle < -1.0f) { |
| 195 | sead::Vector3f new_front = al::getFront(actor: this); |
| 196 | al::turnVecToVecDegree(&new_front, new_front, plane, 2.5f); |
| 197 | al::setFront(actor: this, front: new_front); |
| 198 | } else { |
| 199 | if (mIsAfterShineAppear) |
| 200 | al::setNerve(user: this, nerve: &NrvKuriboGirl.LookLoveAfter); |
| 201 | else |
| 202 | al::setNerve(user: this, nerve: &NrvKuriboGirl.LoveLook); |
| 203 | return; |
| 204 | } |
| 205 | } |
| 206 | lookPlayer(); |
| 207 | if (!mIsLoveLook) { |
| 208 | if (mIsAfterShineAppear) |
| 209 | al::setNerve(user: this, nerve: &NrvKuriboGirl.WaitLoveAfter); |
| 210 | else |
| 211 | al::setNerve(user: this, nerve: &NrvKuriboGirl.Wait); |
| 212 | } |
| 213 | } |
| 214 | |
| 215 | void KuriboGirl::exeSurprise() { |
| 216 | if (al::isFirstStep(user: this)) { |
| 217 | al::startAction(actor: this, actionName: "Surprise" ); |
| 218 | al::invalidateClipping(actor: this); |
| 219 | } |
| 220 | lookFront(); |
| 221 | |
| 222 | sead::Vector3f nearestPlayer; |
| 223 | if (al::tryFindNearestPlayerPos(&nearestPlayer, this)) { |
| 224 | sead::Vector3f new_front = nearestPlayer - al::getTrans(actor: this); |
| 225 | new_front.y = 0.0f; |
| 226 | al::tryNormalizeOrDirZ(vec: &new_front); |
| 227 | new_front += al::getFront(actor: this) * 3.0f; |
| 228 | al::tryNormalizeOrDirZ(vec: &new_front); |
| 229 | al::setFront(actor: this, front: new_front); |
| 230 | } |
| 231 | al::setNerveAtActionEnd(actor: this, nerve: &Disappear); |
| 232 | } |
| 233 | |
| 234 | void KuriboGirl::exeDisappear() { |
| 235 | if (al::isFirstStep(user: this)) |
| 236 | al::startAction(actor: this, actionName: "Disappear" ); |
| 237 | if (al::isActionEnd(actor: this)) |
| 238 | al::setNerve(user: this, nerve: &Hide); |
| 239 | } |
| 240 | |
| 241 | void KuriboGirl::exeHide() { |
| 242 | if (al::isFirstStep(user: this)) { |
| 243 | al::hideModel(actor: this); |
| 244 | al::invalidateHitSensor(this, "Body" ); |
| 245 | al::startHitReaction(actor: this, name: "消滅" ); |
| 246 | } |
| 247 | if (mIsPlayerFar && al::isNearPlayer(this, al::getSensorRadius(this, "WatchStart" ))) |
| 248 | mIsPlayerFar = false; |
| 249 | if (al::isGreaterEqualStep(user: this, step: 120) && mIsPlayerFar && !rs::isPlayerHackTank(this)) { |
| 250 | al::validateHitSensor(this, "Body" ); |
| 251 | al::setFront(actor: this, front: mInitialFront); |
| 252 | al::setNerve(user: this, nerve: &NrvKuriboGirl.Appear); |
| 253 | } |
| 254 | } |
| 255 | |
| 256 | void KuriboGirl::exeAppear() { |
| 257 | if (al::isFirstStep(user: this)) { |
| 258 | al::startAction(actor: this, actionName: "Appear" ); |
| 259 | al::startHitReaction(actor: this, name: "出現" ); |
| 260 | al::showModel(actor: this); |
| 261 | } |
| 262 | |
| 263 | lookFront(); |
| 264 | |
| 265 | if (al::isActionEnd(actor: this)) { |
| 266 | if (mIsAfterShineAppear) |
| 267 | al::setNerve(user: this, nerve: &NrvKuriboGirl.WaitLoveAfter); |
| 268 | else |
| 269 | al::setNerve(user: this, nerve: &NrvKuriboGirl.Wait); |
| 270 | } |
| 271 | } |
| 272 | |
| 273 | void KuriboGirl::exePreLoveFind() { |
| 274 | if (rs::requestStartDemoNormal(this, false)) { |
| 275 | al::startCamera(user: this, ticket: mCamera, unk: -1); |
| 276 | al::setCameraTarget(user: this, target: mCameraTarget); |
| 277 | al::setNerve(user: this, nerve: &LoveFind); |
| 278 | } |
| 279 | } |
| 280 | |
| 281 | void KuriboGirl::exeLoveFind() { |
| 282 | if (al::isFirstStep(user: this)) |
| 283 | al::startAction(actor: this, actionName: "Find" ); |
| 284 | if (al::isActionEnd(actor: this)) |
| 285 | al::setNerve(user: this, nerve: &AppearShineStart); |
| 286 | } |
| 287 | |
| 288 | void KuriboGirl::exeAppearShineStart() { |
| 289 | if (al::isFirstStep(user: this)) |
| 290 | al::startAction(actor: this, actionName: "AppearShineStart" ); |
| 291 | if (al::isActionEnd(actor: this)) |
| 292 | al::setNerve(user: this, nerve: &AppearShine); |
| 293 | } |
| 294 | |
| 295 | void KuriboGirl::exeAppearShine() { |
| 296 | if (al::isFirstStep(user: this)) { |
| 297 | if (mIsMoveShine) { |
| 298 | sead::Vector3f shineActorPosDelta = al::getTrans(actor: mShineActor) - al::getTrans(actor: this); |
| 299 | |
| 300 | f32 angle; |
| 301 | sead::Vector3f nearestPlayer; |
| 302 | if (al::tryFindNearestPlayerPos(&nearestPlayer, this)) { |
| 303 | angle = al::calcAngleOnPlaneDegree( |
| 304 | a: *mShineMoveDir, b: nearestPlayer - al::getTrans(actor: this), vertical: sead::Vector3f::ey); |
| 305 | } else { |
| 306 | angle = al::calcAngleOnPlaneDegree(a: *mShineMoveDir, b: al::getFront(actor: this), |
| 307 | vertical: sead::Vector3f::ey); |
| 308 | } |
| 309 | |
| 310 | al::rotateVectorDegreeY(&shineActorPosDelta, angle); |
| 311 | |
| 312 | al::setTrans(actor: mShineActor, trans: al::getTrans(actor: this) + shineActorPosDelta); |
| 313 | |
| 314 | sead::Vector3f shineActorPos = mShineActor->get_16c(); |
| 315 | sead::Vector3f local_80 = shineActorPos - al::getTrans(actor: this); |
| 316 | |
| 317 | al::rotateVectorDegreeY(&local_80, angle); |
| 318 | local_80 += al::getTrans(actor: this); |
| 319 | |
| 320 | mShineActor->set_16c(local_80); |
| 321 | } |
| 322 | rs::appearPopupShineWithoutDemo(shine: mShineActor); |
| 323 | al::startAction(actor: this, actionName: "AppearShine" ); |
| 324 | mIsAfterShineAppear = true; |
| 325 | } |
| 326 | if (rs::isEndAppearShine(shine: mShineActor)) |
| 327 | al::setNerve(user: this, nerve: &AppearShineEnd); |
| 328 | } |
| 329 | |
| 330 | void KuriboGirl::exeAppearShineEnd() { |
| 331 | if (al::isFirstStep(user: this)) |
| 332 | al::startAction(actor: this, actionName: "AppearShineEnd" ); |
| 333 | if (al::isActionEnd(actor: this)) { |
| 334 | rs::requestEndDemoNormal(this); |
| 335 | al::endCamera(user: this, ticket: mCamera, -1, false); |
| 336 | al::resetCameraTarget(user: this, target: mCameraTarget); |
| 337 | al::setNerve(user: this, nerve: &NrvKuriboGirl.LookLoveAfter); |
| 338 | } |
| 339 | } |
| 340 | |
| 341 | void KuriboGirl::exeLookLoveAfter() { |
| 342 | if (al::isFirstStep(user: this) && !al::isActionPlaying(actor: this, actionName: "LoveAfter" )) |
| 343 | al::startAction(actor: this, actionName: "LoveAfter" ); |
| 344 | lookPlayer(); |
| 345 | |
| 346 | if (!mIsPlayerNear) |
| 347 | al::setNerve(user: this, nerve: &NrvKuriboGirl.WaitLoveAfter); |
| 348 | else if (!rs::isPlayerHackKuriboAny(this)) |
| 349 | al::setNerve(user: this, nerve: &NrvKuriboGirl.Surprise); |
| 350 | } |
| 351 | |
| 352 | void KuriboGirl::exeWaitLoveAfter() { |
| 353 | if (al::isFirstStep(user: this) && !al::isActionPlaying(actor: this, actionName: "LoveAfter" )) |
| 354 | al::startAction(actor: this, actionName: "LoveAfter" ); |
| 355 | lookFront(); |
| 356 | } |
| 357 | |
| 358 | void KuriboGirl::attackSensor(al::HitSensor* self, al::HitSensor* other) { |
| 359 | if (al::isSensorName(self, "WatchStart" )) { |
| 360 | if (rs::sendMsgKuriboGirlLove(source: other, target: self) && isWatchStart(pos: al::getSensorPos(other))) { |
| 361 | mIsPlayerNear = true; |
| 362 | mIsPlayerFar = false; |
| 363 | if (al::isNerve(user: this, nerve: &NrvKuriboGirl.LoveLook) && mFramesOnGround >= 16) |
| 364 | al::setNerve(user: this, nerve: &NrvKuriboGirl.PreLoveFind); |
| 365 | else if (al::isNerve(user: this, nerve: &NrvKuriboGirl.WaitLoveAfter) && mFramesOnGround >= 16) |
| 366 | al::setNerve(user: this, nerve: &NrvKuriboGirl.LookLoveAfter); |
| 367 | return; |
| 368 | } |
| 369 | |
| 370 | if (al::isSensorPlayerAll(other) && !rs::isPlayerHackKuriboAny(this) && |
| 371 | isWatchStart(pos: al::getSensorPos(other))) { |
| 372 | mIsPlayerNear = true; |
| 373 | mIsPlayerFar = false; |
| 374 | if (al::isNerve(user: this, nerve: &NrvKuriboGirl.Wait) || |
| 375 | al::isNerve(user: this, nerve: &NrvKuriboGirl.WaitLoveAfter)) |
| 376 | al::setNerve(user: this, nerve: &NrvKuriboGirl.Surprise); |
| 377 | return; |
| 378 | } |
| 379 | } |
| 380 | |
| 381 | if (al::isSensorName(self, "WatchFar" ) && rs::sendMsgKuriboGirlLove(source: other, target: self)) { |
| 382 | mIsLoveLook = true; |
| 383 | if (al::isNerve(user: this, nerve: &NrvKuriboGirl.Wait)) |
| 384 | al::setNerve(user: this, nerve: &NrvKuriboGirl.Find); |
| 385 | return; |
| 386 | } |
| 387 | if (al::isSensorEnemyBody(self)) { |
| 388 | al::sendMsgPush(receiver: other, sender: self); |
| 389 | rs::sendMsgPushToPlayer(source: other, target: self); |
| 390 | return; |
| 391 | } |
| 392 | if (al::isSensorEnemyAttack(self) && |
| 393 | (isNrvWait() || al::isNerve(user: this, nerve: &NrvKuriboGirl.Appear))) { |
| 394 | if (rs::sendMsgKuriboGirlAttack(source: other, target: self) && !al::isNerve(user: this, nerve: &NrvKuriboGirl.Appear)) |
| 395 | al::setNerve(user: this, nerve: &NrvKuriboGirl.Surprise); |
| 396 | } |
| 397 | } |
| 398 | |
| 399 | bool KuriboGirl::isWatchStart(sead::Vector3f pos) { |
| 400 | if (mAreaObjGroup != nullptr) { |
| 401 | if (al::isInAreaObj(group: mAreaObjGroup, position: pos)) |
| 402 | return true; |
| 403 | } else { |
| 404 | f32 length = (pos - al::getTrans(actor: this)).length(); |
| 405 | if (length < 900.0f) |
| 406 | return true; |
| 407 | } |
| 408 | return false; |
| 409 | } |
| 410 | |
| 411 | bool KuriboGirl::isNrvWait() { |
| 412 | return al::isNerve(user: this, nerve: &NrvKuriboGirl.Wait) || al::isNerve(user: this, nerve: &NrvKuriboGirl.LoveLook) || |
| 413 | al::isNerve(user: this, nerve: &NrvKuriboGirl.LoveLookTurn) || |
| 414 | al::isNerve(user: this, nerve: &NrvKuriboGirl.LookLoveAfter) || |
| 415 | al::isNerve(user: this, nerve: &NrvKuriboGirl.WaitLoveAfter); |
| 416 | } |
| 417 | |
| 418 | bool KuriboGirl::receiveMsg(const al::SensorMsg* msg, al::HitSensor* other, al::HitSensor* self) { |
| 419 | if (rs::isMsgPlayerDisregardHomingAttack(msg) || rs::isMsgPlayerDisregardTargetMarker(msg) || |
| 420 | al::isMsgPlayerDisregard(msg)) |
| 421 | return true; |
| 422 | |
| 423 | if ((al::isSensorPlayerAttack(other) || rs::isMsgHosuiAttack(msg)) && |
| 424 | al::isSensorName(self, "EyeWarning" )) { |
| 425 | mIsPlayerFar = false; |
| 426 | if (isNrvWait()) |
| 427 | al::setNerve(user: this, nerve: &NrvKuriboGirl.Surprise); |
| 428 | return false; |
| 429 | } |
| 430 | if (al::isMsgPush(msg) && al::isSensorName(self, "Body" )) |
| 431 | return true; |
| 432 | if (rs::isMsgCapAttack(msg) && al::isSensorName(self, "EyeWarning" )) { |
| 433 | mIsPlayerFar = false; |
| 434 | if (isNrvWait()) |
| 435 | al::setNerve(user: this, nerve: &NrvKuriboGirl.Surprise); |
| 436 | return false; |
| 437 | } |
| 438 | return false; |
| 439 | } |
| 440 | |