| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | #include "Library/Base/StringUtil.h" |
| 6 | |
| 7 | namespace al { |
| 8 | struct NfpCharacterId; |
| 9 | struct NfpInfo; |
| 10 | class IUseMessageSystem; |
| 11 | class IUseSceneObjHolder; |
| 12 | } // namespace al |
| 13 | |
| 14 | namespace ShopItem { |
| 15 | struct ItemInfo; |
| 16 | } |
| 17 | |
| 18 | class SearchAmiiboDataTable; |
| 19 | |
| 20 | namespace rs { |
| 21 | void calcSearchAmiiboBit(s32* gameId, s32* characterId, s32* characterVariant, s32 characterIdS32); |
| 22 | s32 createCharacterIdS32(const al::NfpCharacterId& characterId); |
| 23 | bool isEnableUseStageSceneAmiibo(const al::NfpInfo& nfpInfo); |
| 24 | bool isExistAmiiboMstxtData(const al::IUseMessageSystem* user, const al::NfpInfo& nfpInfo); |
| 25 | al::StringTmp<64> getAmiiboMstxtLabel(bool*, const al::IUseMessageSystem* user, s32, s32, s32); |
| 26 | void tryFindAmiiboCostumeItemInfo(ShopItem::ItemInfo**, ShopItem::ItemInfo**, |
| 27 | const al::NfpCharacterId& characterId, s32, |
| 28 | al::IUseSceneObjHolder* user); |
| 29 | void resetHelpAmiibo(const al::IUseSceneObjHolder* user); |
| 30 | SearchAmiiboDataTable* getSearchAmiiboData(const al::IUseSceneObjHolder* user); |
| 31 | void appearCoinCollectHintEffect(const al::IUseSceneObjHolder* user); |
| 32 | void killCoinCollectHintEffect(const al::IUseSceneObjHolder* user); |
| 33 | |
| 34 | } // namespace rs |
| 35 | |