PlayerStateSlope class
Base classes
- class al::ActorStateBase
Constructors, destructors, conversion operators
-
PlayerStateSlope(al::
LiveActor* player, const PlayerConst* pConst, const PlayerInput* input, const IUsePlayerCollision* collision, PlayerAnimator* animator)
Public functions
- void appear() override
- void kill() override
- auto isEnableCancelSandSink() const -> bool
- auto calcSlideSpeed() const -> f32
- void exeSlide()
- void init() virtual
- auto update() -> bool virtual
- void control() virtual
- auto isDead() const -> bool
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
Protected variables
- LiveActor* mActor
Function documentation
void PlayerStateSlope:: init() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool PlayerStateSlope:: update() virtual
#include <l/Library/Nerve/NerveStateBase.h>
void PlayerStateSlope:: control() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool PlayerStateSlope:: isDead() const
#include <l/Library/Nerve/NerveStateBase.h>
NerveKeeper* PlayerStateSlope:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void PlayerStateSlope:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void PlayerStateSlope:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>
Variable documentation
LiveActor* PlayerStateSlope:: mActor protected
#include <l/Library/Nerve/NerveStateBase.h>