StageSceneStateOption class
Base classes
-
template<class T>class al::HostStateBase<al::Scene>
- class al::IUseMessageSystem
Constructors, destructors, conversion operators
-
StageSceneStateOption(const char*,
al::
Scene*, const al:: LayoutInitInfo&, FooterParts*, GameDataHolder*, bool)
Public functions
- void updateConfigDataInfo(const GameConfigData*)
- void killAllLayouts()
- void init() override
- void appear() override
- void kill() override
- auto isModeSelectEnd() const -> bool
- auto getSelectedFileId() const -> s32
- auto isChangeLanguage() const -> bool
- void exeOptionTop()
-
void decide(const al::
Nerve*, SimpleLayoutMenu*, CommonVerticalList*) - void exeModeSelectSelecting()
-
void openConfirm(const al::
Nerve*, SimpleLayoutMenu*, CommonVerticalList*) -
void cancel(const al::
Nerve*, SimpleLayoutMenu*, CommonVerticalList*) - void exeModeSelectSelectingByHelp()
- void exeModeSelectConfirmYesNo()
- void exeModeSelectConfirmEnd()
- void exeConfig()
- void endConfig()
- void exeDataManager()
- void exeSaveDataSelecting()
- void updateSaveDataInfo(bool)
- void exeSaveDataConfirmYesNo()
- void exeSaveDataSaving()
- void exeSaveDataSaved()
- void exeLoadDataSelecting()
- void exeLoadDataConfirmNg()
- void exeLoadDataConfirmYesNo()
- void exeLoadDataSaving()
- void exeDeleteDataSelecting()
- void exeDeleteDataConfirmNg()
- void exeDeleteDataConfirmYesNo()
- void exeDeleteDataDeleting()
- void exeDeleteDataDeleted()
- void exeLanguageSetting()
- void exeLanguageSettingConfirmYesNo()
- void exeWaitEndDecideAnim()
- void exeWaitEndDecideAnimAndAutoSave()
- void exeWaitEndAutoSave()
- void exeClose()
-
void changeNerve(const al::
Nerve*, SimpleLayoutMenu*, CommonVerticalList*) -
auto getMessageSystem() const -> const al::
MessageSystem* override - auto getLanguage() const -> const char*
- void set_51(bool isTrue)
- auto isLoadData() const -> bool
-
auto getHost() const -> al::
Scene* - auto update() -> bool virtual
- void control() virtual
- auto isDead() const -> bool
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
Function documentation
al:: Scene* StageSceneStateOption:: getHost() const
#include <l/Library/Nerve/NerveStateBase.h>
bool StageSceneStateOption:: update() virtual
#include <l/Library/Nerve/NerveStateBase.h>
void StageSceneStateOption:: control() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool StageSceneStateOption:: isDead() const
#include <l/Library/Nerve/NerveStateBase.h>
NerveKeeper* StageSceneStateOption:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void StageSceneStateOption:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void StageSceneStateOption:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>