StageSceneStateWorldMap class
Base classes
-
template<class T>class al::HostStateBase<al::Scene>
Public static functions
-
static auto tryCreate(al::
Scene*, const al:: SceneInitInfo&, const al:: ActorInitInfo&, const al:: LayoutInitInfo&, StageSceneStateCollectionList*) -> StageSceneStateWorldMap*
Constructors, destructors, conversion operators
-
StageSceneStateWorldMap(const char*,
al::
Scene*, ShineTowerRocket*, const al:: SceneInitInfo&, const al:: ActorInitInfo&, const al:: LayoutInitInfo&, StageSceneStateCollectionList*) - ~StageSceneStateWorldMap() override
Public functions
- void control() override
- void appear() override
- void kill() override
- void exeInit()
- void exeDemoPrep()
- void exeDemoStart()
- void appearWorldSelectLayout()
- void exeDemoWorldOpen()
- void exeDemoWorldUnlock()
- void exeDemoWorldSelect()
- void exeDemoWorldComment()
- void exeWait()
- void exeIgnoreMessage()
- void exeCollectionListMain()
- void exeCollectionListExit()
- void exeExit()
- void exeEnd()
- void tryOpenWorldMap()
- void isCloseEndWipe()
- void isOpenEndWipe()
- void isOpenCollectionList()
-
auto getHost() const -> al::
Scene* - void init() virtual
- auto update() -> bool virtual
- auto isDead() const -> bool
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
Function documentation
al:: Scene* StageSceneStateWorldMap:: getHost() const
#include <l/Library/Nerve/NerveStateBase.h>
void StageSceneStateWorldMap:: init() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool StageSceneStateWorldMap:: update() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool StageSceneStateWorldMap:: isDead() const
#include <l/Library/Nerve/NerveStateBase.h>
NerveKeeper* StageSceneStateWorldMap:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void StageSceneStateWorldMap:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void StageSceneStateWorldMap:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>