StageSceneStateWorldMap class

Base classes

template<class T>
class al::HostStateBase<al::Scene>

Public static functions

static auto tryCreate(al::Scene*, const al::SceneInitInfo&, const al::ActorInitInfo&, const al::LayoutInitInfo&, StageSceneStateCollectionList*) -> StageSceneStateWorldMap*

Constructors, destructors, conversion operators

StageSceneStateWorldMap(const char*, al::Scene*, ShineTowerRocket*, const al::SceneInitInfo&, const al::ActorInitInfo&, const al::LayoutInitInfo&, StageSceneStateCollectionList*)
~StageSceneStateWorldMap() override

Public functions

void control() override
void appear() override
void kill() override
void exeInit()
void exeDemoPrep()
void exeDemoStart()
void appearWorldSelectLayout()
void exeDemoWorldOpen()
void exeDemoWorldUnlock()
void exeDemoWorldSelect()
void exeDemoWorldComment()
void exeWait()
void exeIgnoreMessage()
void exeCollectionListMain()
void exeCollectionListExit()
void exeExit()
void exeEnd()
void tryOpenWorldMap()
void isCloseEndWipe()
void isOpenEndWipe()
void isOpenCollectionList()
auto getHost() const -> al::Scene*
void init() virtual
auto update() -> bool virtual
auto isDead() const -> bool
auto getNerveKeeper() const -> NerveKeeper* virtual
void initNerve(const Nerve* nerve, s32 stateCount)
void updateNerve()

Function documentation

al::Scene* StageSceneStateWorldMap::getHost() const

void StageSceneStateWorldMap::init() virtual

bool StageSceneStateWorldMap::update() virtual

bool StageSceneStateWorldMap::isDead() const

NerveKeeper* StageSceneStateWorldMap::getNerveKeeper() const virtual

void StageSceneStateWorldMap::initNerve(const Nerve* nerve, s32 stateCount)

void StageSceneStateWorldMap::updateNerve()