al::CameraPoserAnim class

Base classes

class CameraPoser

Public types

enum class ActiveState: s32 { Start = 0, Active = 1, End = 2 }
enum class CameraInterpoleStepType: s32 { Undefined = -1, ByStep = 0, ByCameraDistance = 1 }

Constructors, destructors, conversion operators

CameraPoserAnim()

Public functions

void start(const CameraStartInfo& startInfo) override
void update() override
void initAnimResource(const Resource* resource, const sead::Matrix34f* mtx)
void setAnim(const char* animName, s32, s32, s32)
auto isExistAnim(const char* animName) const -> bool
auto isAnimPlaying(const char* animName) const -> bool
auto isAnimEnd() const -> bool
auto calcStepMax(const char* animName) const -> u32
auto getAreaObjDirector() const -> AreaObjDirector* override
void init() virtual
void initByPlacementObj(const PlacementInfo& info) virtual
void endInit() virtual
void end() virtual
void loadParam(const ByamlIter& iter) virtual
void makeLookAtCamera(sead::LookAtCamera* cam) const virtual
auto receiveRequestFromObject(const CameraObjectRequestInfo& info) -> bool virtual
auto isZooming() const -> bool virtual
auto isEnableRotateByPad() const -> bool virtual
void startSnapShotMode() virtual
void endSnapShotMode() virtual
auto getName() const -> const char* override
auto getCollisionDirector() const -> CollisionDirector* override
auto getNerveKeeper() const -> NerveKeeper* override
auto getAudioKeeper() const -> AudioKeeper* override
auto getRailRider() const -> RailRider* override
void load(const ByamlIter& iter) virtual
void movement() virtual
void calcCameraPose(sead::LookAtCamera* cam) const virtual
auto requestTurnToDirection(const CameraTurnInfo* info) -> bool virtual
void appear(const CameraStartInfo& startInfo)
auto receiveRequestFromObjectCore(const CameraObjectRequestInfo& objRequestInfo) -> bool
auto isInterpoleByCameraDistance() const -> bool
auto isInterpoleEaseOut() const -> bool
auto isEndInterpoleByStep() const -> bool
auto isFirstCalc() const -> bool
void initNerve(const Nerve* nerve, s32 maxStates)
void initArrowCollider(CameraArrowCollider* arrowCollider)
void initAudioKeeper(const char* name)
void initRail(const PlacementInfo& placementInfo)
void initLocalInterpole()
void initLookAtInterpole(f32)
void initOrthoProjectionParam()
void tryInitAreaLimitter(const PlacementInfo& placementInfo)
auto tryCalcOrthoProjectionInfo(OrthoProjectionInfo* projectionInfo) const -> bool
void makeLookAtCameraPrev(sead::LookAtCamera* cam) const
void makeLookAtCameraPost(sead::LookAtCamera* cam) const
void makeLookAtCameraLast(sead::LookAtCamera* cam) const
void makeLookAtCameraCollide(sead::LookAtCamera* cam) const
auto getEndInterpoleStep() const -> s32
auto getInterpoleStep() const -> s32
void setInterpoleStep(s32 step)
void setInterpoleEaseOut()
void resetInterpoleStep()
void startSnapShotModeCore()
void endSnapShotModeCore()
auto getFovyDegree() const -> f32
auto getSceneFovyDegree() const -> f32
auto getInputHolder() const -> CameraInputHolder*
auto getTargetHolder() const -> CameraTargetHolder*
auto getFlagCtrl() const -> CameraFlagCtrl*
auto getPosition() const -> const sead::Vector3f&
auto getTargetTrans() const -> const sead::Vector3f&
auto getCameraUp() const -> const sead::Vector3f&
auto getViewMtx() const -> const sead::Matrix34f&
auto getViewInfo() const -> CameraViewInfo*
void setPosition(const sead::Vector3f& vec)
void setTargetTrans(const sead::Vector3f& vec)
void setCameraUp(const sead::Vector3f& vec)
void setViewMtx(const sead::Matrix34f& mtx)
void setFovyDegree(f32 fovy)

Protected variables

const char* mPoserName
ActiveState mActiveState
sead::Vector3f mPosition
sead::Vector3f mTargetTrans
sead::Vector3f mCameraUp
f32 mFovyDegree
f32 _64
sead::Matrix34f mViewMtx
bool _98
CameraPoserSceneInfo* mSceneInfo
CameraViewInfo* mViewInfo
CameraPoserFlag* mPoserFlag
CameraVerticalAbsorber* mVerticalAbsorber
CameraAngleCtrlInfo* mAngleCtrlInfo
CameraAngleSwingInfo* mAngleSwingInfo
CameraArrowCollider* mArrowCollider
CameraOffsetCtrlPreset* mOffsetCtrlPreset
LocalInterpole* mLocalInterpole
LookAtInterpole* mLookAtInterpole
CameraParamMoveLimit* mParamMoveLimit
CameraTargetAreaLimitter* mTargetAreaLimitter
GyroCameraCtrl* mGyroCtrl
SnapShotCameraCtrl* mSnapShotCtrl
AudioKeeper* mAudioKeeper
NerveKeeper* mNerveKeeper
RailKeeper* mRailKeeper
CameraInterpoleParam* mActiveInterpoleParam
CameraInterpoleStep* mEndInterpoleParam
OrthoProjectionParam* mOrthoProjectionParam

Enum documentation

enum class al::CameraPoserAnim::ActiveState: s32

enum class al::CameraPoserAnim::CameraInterpoleStepType: s32

Function documentation

AreaObjDirector* al::CameraPoserAnim::getAreaObjDirector() const override

void al::CameraPoserAnim::init() virtual

void al::CameraPoserAnim::initByPlacementObj(const PlacementInfo& info) virtual

void al::CameraPoserAnim::endInit() virtual

void al::CameraPoserAnim::end() virtual

void al::CameraPoserAnim::loadParam(const ByamlIter& iter) virtual

void al::CameraPoserAnim::makeLookAtCamera(sead::LookAtCamera* cam) const virtual

bool al::CameraPoserAnim::receiveRequestFromObject(const CameraObjectRequestInfo& info) virtual

bool al::CameraPoserAnim::isZooming() const virtual

bool al::CameraPoserAnim::isEnableRotateByPad() const virtual

void al::CameraPoserAnim::startSnapShotMode() virtual

void al::CameraPoserAnim::endSnapShotMode() virtual

const char* al::CameraPoserAnim::getName() const override

CollisionDirector* al::CameraPoserAnim::getCollisionDirector() const override

NerveKeeper* al::CameraPoserAnim::getNerveKeeper() const override

AudioKeeper* al::CameraPoserAnim::getAudioKeeper() const override

RailRider* al::CameraPoserAnim::getRailRider() const override

void al::CameraPoserAnim::load(const ByamlIter& iter) virtual

void al::CameraPoserAnim::movement() virtual

void al::CameraPoserAnim::calcCameraPose(sead::LookAtCamera* cam) const virtual

bool al::CameraPoserAnim::requestTurnToDirection(const CameraTurnInfo* info) virtual

void al::CameraPoserAnim::appear(const CameraStartInfo& startInfo)

bool al::CameraPoserAnim::receiveRequestFromObjectCore(const CameraObjectRequestInfo& objRequestInfo)

bool al::CameraPoserAnim::isInterpoleByCameraDistance() const

bool al::CameraPoserAnim::isInterpoleEaseOut() const

bool al::CameraPoserAnim::isEndInterpoleByStep() const

bool al::CameraPoserAnim::isFirstCalc() const

void al::CameraPoserAnim::initNerve(const Nerve* nerve, s32 maxStates)

void al::CameraPoserAnim::initArrowCollider(CameraArrowCollider* arrowCollider)

void al::CameraPoserAnim::initAudioKeeper(const char* name)

void al::CameraPoserAnim::initRail(const PlacementInfo& placementInfo)

void al::CameraPoserAnim::initLocalInterpole()

void al::CameraPoserAnim::initLookAtInterpole(f32)

void al::CameraPoserAnim::initOrthoProjectionParam()

void al::CameraPoserAnim::tryInitAreaLimitter(const PlacementInfo& placementInfo)

bool al::CameraPoserAnim::tryCalcOrthoProjectionInfo(OrthoProjectionInfo* projectionInfo) const

void al::CameraPoserAnim::makeLookAtCameraPrev(sead::LookAtCamera* cam) const

void al::CameraPoserAnim::makeLookAtCameraPost(sead::LookAtCamera* cam) const

void al::CameraPoserAnim::makeLookAtCameraLast(sead::LookAtCamera* cam) const

void al::CameraPoserAnim::makeLookAtCameraCollide(sead::LookAtCamera* cam) const

s32 al::CameraPoserAnim::getEndInterpoleStep() const

s32 al::CameraPoserAnim::getInterpoleStep() const

void al::CameraPoserAnim::setInterpoleStep(s32 step)

void al::CameraPoserAnim::setInterpoleEaseOut()

void al::CameraPoserAnim::resetInterpoleStep()

void al::CameraPoserAnim::startSnapShotModeCore()

void al::CameraPoserAnim::endSnapShotModeCore()

f32 al::CameraPoserAnim::getFovyDegree() const

f32 al::CameraPoserAnim::getSceneFovyDegree() const

CameraInputHolder* al::CameraPoserAnim::getInputHolder() const

CameraFlagCtrl* al::CameraPoserAnim::getFlagCtrl() const

const sead::Vector3f& al::CameraPoserAnim::getPosition() const

const sead::Vector3f& al::CameraPoserAnim::getTargetTrans() const

const sead::Vector3f& al::CameraPoserAnim::getCameraUp() const

const sead::Matrix34f& al::CameraPoserAnim::getViewMtx() const

CameraViewInfo* al::CameraPoserAnim::getViewInfo() const

void al::CameraPoserAnim::setPosition(const sead::Vector3f& vec)

void al::CameraPoserAnim::setTargetTrans(const sead::Vector3f& vec)

void al::CameraPoserAnim::setCameraUp(const sead::Vector3f& vec)

void al::CameraPoserAnim::setViewMtx(const sead::Matrix34f& mtx)

void al::CameraPoserAnim::setFovyDegree(f32 fovy)

Variable documentation

const char* al::CameraPoserAnim::mPoserName protected

ActiveState al::CameraPoserAnim::mActiveState protected

sead::Vector3f al::CameraPoserAnim::mPosition protected

sead::Vector3f al::CameraPoserAnim::mTargetTrans protected

sead::Vector3f al::CameraPoserAnim::mCameraUp protected

f32 al::CameraPoserAnim::mFovyDegree protected

f32 al::CameraPoserAnim::_64 protected

sead::Matrix34f al::CameraPoserAnim::mViewMtx protected

bool al::CameraPoserAnim::_98 protected

CameraPoserSceneInfo* al::CameraPoserAnim::mSceneInfo protected

CameraViewInfo* al::CameraPoserAnim::mViewInfo protected

CameraPoserFlag* al::CameraPoserAnim::mPoserFlag protected

CameraAngleCtrlInfo* al::CameraPoserAnim::mAngleCtrlInfo protected

CameraAngleSwingInfo* al::CameraPoserAnim::mAngleSwingInfo protected

CameraArrowCollider* al::CameraPoserAnim::mArrowCollider protected

LocalInterpole* al::CameraPoserAnim::mLocalInterpole protected

LookAtInterpole* al::CameraPoserAnim::mLookAtInterpole protected

CameraParamMoveLimit* al::CameraPoserAnim::mParamMoveLimit protected

GyroCameraCtrl* al::CameraPoserAnim::mGyroCtrl protected

SnapShotCameraCtrl* al::CameraPoserAnim::mSnapShotCtrl protected

AudioKeeper* al::CameraPoserAnim::mAudioKeeper protected

NerveKeeper* al::CameraPoserAnim::mNerveKeeper protected

RailKeeper* al::CameraPoserAnim::mRailKeeper protected