| 1 | #pragma once |
| 2 | |
| 3 | #include <math/seadMatrix.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class LiveActor; |
| 7 | class HitSensor; |
| 8 | struct ActorInitInfo; |
| 9 | } // namespace al |
| 10 | |
| 11 | class PlayerRecoverySafetyPoint; |
| 12 | class HackCap; |
| 13 | class PlayerInput; |
| 14 | class PlayerDamageKeeper; |
| 15 | class IPlayerModelChanger; |
| 16 | class IUsePlayerHeightCheck; |
| 17 | class HackEndParam; |
| 18 | class PlayerCollider; |
| 19 | class CapTargetInfo; |
| 20 | class IUsePlayerHack; |
| 21 | |
| 22 | class PlayerHackKeeper { |
| 23 | public: |
| 24 | PlayerHackKeeper(al::LiveActor* player, HackCap* cap, PlayerRecoverySafetyPoint* safetyPoint, |
| 25 | const PlayerInput* input, const sead::Matrix34f* mtx, |
| 26 | PlayerDamageKeeper* damageKeeper, const IPlayerModelChanger* modelChanger, |
| 27 | const IUsePlayerHeightCheck* heightCheck); |
| 28 | |
| 29 | void createHackModel(const al::ActorInitInfo&); |
| 30 | void startHack(al::HitSensor*, al::HitSensor*, al::LiveActor*); |
| 31 | void setupHack(al::HitSensor*, al::HitSensor*, al::LiveActor*); |
| 32 | void endHack(const HackEndParam*); |
| 33 | void endHackStartDemo(al::LiveActor*); |
| 34 | void startHackStartDemo(al::LiveActor*); |
| 35 | void startHackStartDemoPuppetable(al::LiveActor*); |
| 36 | void addHackStartDemo(al::LiveActor*); |
| 37 | void appearHackDemoModel(const sead::Matrix34f&, f32); |
| 38 | void updateHackDemoModel(const sead::Matrix34f&, f32); |
| 39 | void deleteHackDemoModelEffect(); |
| 40 | void killHackDemoModel(); |
| 41 | bool isActiveHackStartDemo() const; |
| 42 | void recordHack(); |
| 43 | void cancelHackArea(); |
| 44 | void cancelHack(); |
| 45 | void cancelForceRecovery(); |
| 46 | void tryEscapeHack(); |
| 47 | void sendTransferHack(); |
| 48 | void sendMarioDemo(); |
| 49 | void forceKillHack(); |
| 50 | void sendMarioDead(); |
| 51 | void sendMarioInWater(); |
| 52 | void sendMarioDeathArea(); |
| 53 | void sendMsgEnableMapCheckPointWarp(); |
| 54 | void sendMsgSelfCeilingCheckMiss(); |
| 55 | void receiveRequestTransferHack(al::HitSensor*); |
| 56 | bool requestDamage(); |
| 57 | void receiveRequestDamage(); |
| 58 | void sendSyncDamageVisibility(); |
| 59 | void pushWorldEndBorder(const sead::Vector3f&); |
| 60 | const char* getCurrentHackName() const; |
| 61 | PlayerCollider* getPlayerCollision(); |
| 62 | f32 getHackGuideHeight(); |
| 63 | bool isHackGuideEnable() const; |
| 64 | f32 getHackStayGravityMargine(); |
| 65 | void* getCollisionPartsFilter(); |
| 66 | bool isHackGroupTalkScare() const; |
| 67 | bool isHackNoCollisionMsg() const; |
| 68 | bool isHackNoSeparateCameraInput() const; |
| 69 | bool isHackUsePlayerCollision() const; |
| 70 | bool isHackCancelCeilingCheck() const; |
| 71 | bool isHackInvalidLifeRecovery() const; |
| 72 | void requestForceHackStageStart(al::HitSensor*, const CapTargetInfo*, al::LiveActor*); |
| 73 | void executeForceHackStageStart(al::HitSensor*, IUsePlayerHack*); |
| 74 | void startDemo(); |
| 75 | void endDemo(); |
| 76 | |
| 77 | al::LiveActor* getCurrentHackActor() const { return mCurrentHackActor; } |
| 78 | |
| 79 | al::HitSensor* getUnkHitSensor() const { return mUnkHitSensor; } |
| 80 | |
| 81 | private: |
| 82 | char padding[0x68]; |
| 83 | al::LiveActor* mCurrentHackActor; |
| 84 | al::HitSensor* mUnkHitSensor; |
| 85 | // at 0x98 PlayerHackStartTexKeeper |
| 86 | }; |
| 87 | |