| 1 | #include "Scene/ProjectAppearSwitchFactory.h" |
| 2 | |
| 3 | #include "Library/LiveActor/CreateActorFunction.h" |
| 4 | #include "Library/MapObj/FallMapParts.h" |
| 5 | #include "Library/MapObj/FixMapParts.h" |
| 6 | #include "Library/MapObj/FloaterMapParts.h" |
| 7 | #include "Library/MapObj/KeyMoveMapParts.h" |
| 8 | #include "Library/MapObj/RotateMapParts.h" |
| 9 | #include "Library/MapObj/SeesawMapParts.h" |
| 10 | #include "Library/MapObj/WobbleMapParts.h" |
| 11 | |
| 12 | // FIXME fill in method references: (1.0) off_7101D89F18 |
| 13 | const al::NameToCreator<al::ActorCreatorFunction> sProjectAppearSwitchFactoryEntries[] = { |
| 14 | {.name: "FixMapParts" , .creationFunction: al::createActorFunction<al::FixMapParts>}, |
| 15 | {.name: "FallMapParts" , .creationFunction: al::createActorFunction<al::FallMapParts>}, |
| 16 | {.name: "CapHanger" , .creationFunction: nullptr}, |
| 17 | {.name: "Coin" , .creationFunction: nullptr}, |
| 18 | {.name: "CoinCollect" , .creationFunction: nullptr}, |
| 19 | {.name: "FixMapPartsCapHanger" , .creationFunction: nullptr}, |
| 20 | {.name: "FloaterMapParts" , .creationFunction: al::createActorFunction<al::FloaterMapParts>}, |
| 21 | {.name: "KeyMoveMapParts" , .creationFunction: al::createActorFunction<al::KeyMoveMapParts>}, |
| 22 | {.name: "MeganeMapParts" , .creationFunction: nullptr}, |
| 23 | {.name: "PoleGrabCeil" , .creationFunction: nullptr}, |
| 24 | {.name: "RailDrawer" , .creationFunction: nullptr}, |
| 25 | {.name: "ReactionObject" , .creationFunction: nullptr}, |
| 26 | {.name: "RotateMapParts" , .creationFunction: al::createActorFunction<al::RotateMapParts>}, |
| 27 | {.name: "SeesawMapParts" , .creationFunction: al::createActorFunction<al::SeesawMapParts>}, |
| 28 | {.name: "Tank" , .creationFunction: nullptr}, |
| 29 | {.name: "TreasureBox" , .creationFunction: nullptr}, |
| 30 | {.name: "TreasureBoxKey" , .creationFunction: nullptr}, |
| 31 | {.name: "WaveSurfMapParts" , .creationFunction: nullptr}, |
| 32 | {.name: "WobbleMapParts" , .creationFunction: al::createActorFunction<al::WobbleMapParts>}}; |
| 33 | |
| 34 | ProjectAppearSwitchFactory::ProjectAppearSwitchFactory() : ActorFactory("アクター生成" ) { |
| 35 | initFactory(entries: sProjectAppearSwitchFactoryEntries); |
| 36 | } |
| 37 | |