| 1 | #include "System/SaveObjInfo.h" |
| 2 | |
| 3 | #include "Library/LiveActor/ActorInitInfo.h" |
| 4 | |
| 5 | #include "System/GameDataFunction.h" |
| 6 | |
| 7 | SaveObjInfo* SaveObjInfo::createSaveObjInfoWriteSaveData(const al::ActorInitInfo& initInfo, |
| 8 | const al::PlacementId* id) { |
| 9 | return new SaveObjInfo(initInfo, id, SaveType::Write); |
| 10 | } |
| 11 | |
| 12 | SaveObjInfo* |
| 13 | SaveObjInfo::createSaveObjInfoNoWriteSaveDataInSameWorld(const al::ActorInitInfo& initInfo, |
| 14 | const al::PlacementId* id) { |
| 15 | return new SaveObjInfo(initInfo, id, SaveType::NoWriteInSameWorld); |
| 16 | } |
| 17 | |
| 18 | SaveObjInfo* SaveObjInfo::createSaveObjInfoNoWriteSaveDataInSameWorldResetMiniGame( |
| 19 | const al::ActorInitInfo& initInfo, const al::PlacementId* id) { |
| 20 | return new SaveObjInfo(initInfo, id, SaveType::NoWriteResetMinigame); |
| 21 | } |
| 22 | |
| 23 | SaveObjInfo* |
| 24 | SaveObjInfo::createSaveObjInfoNoWriteSaveDataInSameScenario(const al::ActorInitInfo& initInfo, |
| 25 | const al::PlacementId* id) { |
| 26 | return new SaveObjInfo(initInfo, id, SaveType::NoWriteInSameScenario); |
| 27 | } |
| 28 | |
| 29 | SaveObjInfo::SaveObjInfo(const al::ActorInitInfo& initInfo, const al::PlacementId* placementId, |
| 30 | SaveType saveType) |
| 31 | : mPlacementId(placementId), mSaveType(saveType) { |
| 32 | mGameDataHolder = reinterpret_cast<GameDataHolder*>(initInfo.actorSceneInfo.gameDataHolder); |
| 33 | mIsOn = checkIsOn(); |
| 34 | } |
| 35 | |
| 36 | void SaveObjInfo::on() { |
| 37 | if (mIsOn) |
| 38 | return; |
| 39 | |
| 40 | mIsOn = true; |
| 41 | switch (mSaveType) { |
| 42 | case SaveType::Write: |
| 43 | GameDataFunction::setObjStarted(holder: mGameDataHolder, obj: mPlacementId); |
| 44 | break; |
| 45 | case SaveType::NoWriteInSameWorld: |
| 46 | GameDataFunction::onObjNoWriteSaveData(writer: mGameDataHolder, obj: mPlacementId); |
| 47 | break; |
| 48 | case SaveType::NoWriteResetMinigame: |
| 49 | GameDataFunction::onObjNoWriteSaveDataResetMiniGame(writer: mGameDataHolder, obj: mPlacementId); |
| 50 | break; |
| 51 | case SaveType::NoWriteInSameScenario: |
| 52 | GameDataFunction::onObjNoWriteSaveDataInSameScenario(holder: mGameDataHolder, obj: mPlacementId); |
| 53 | break; |
| 54 | } |
| 55 | } |
| 56 | |
| 57 | void SaveObjInfo::off() { |
| 58 | if (!mIsOn) |
| 59 | return; |
| 60 | |
| 61 | mIsOn = false; |
| 62 | |
| 63 | switch (mSaveType) { |
| 64 | case SaveType::NoWriteInSameWorld: |
| 65 | GameDataFunction::offObjNoWriteSaveData(writer: mGameDataHolder, obj: mPlacementId); |
| 66 | break; |
| 67 | case SaveType::NoWriteResetMinigame: |
| 68 | GameDataFunction::offObjNoWriteSaveDataResetMiniGame(writer: mGameDataHolder, obj: mPlacementId); |
| 69 | break; |
| 70 | default: |
| 71 | break; |
| 72 | } |
| 73 | } |
| 74 | |
| 75 | bool SaveObjInfo::isOn() const { |
| 76 | return mIsOn; |
| 77 | } |
| 78 | |
| 79 | void SaveObjInfo::resetByPlacementId(al::PlacementId* id) { |
| 80 | mPlacementId = id; |
| 81 | mIsOn = checkIsOn(); |
| 82 | } |
| 83 | |
| 84 | bool SaveObjInfo::checkIsOn() const { |
| 85 | switch (mSaveType) { |
| 86 | case SaveType::Write: |
| 87 | return GameDataFunction::isObjStarted(holder: mGameDataHolder, obj: mPlacementId); |
| 88 | case SaveType::NoWriteInSameWorld: |
| 89 | return GameDataFunction::isOnObjNoWriteSaveData(accessor: mGameDataHolder, obj: mPlacementId); |
| 90 | case SaveType::NoWriteResetMinigame: |
| 91 | return GameDataFunction::isOnObjNoWriteSaveDataResetMiniGame(accessor: mGameDataHolder, obj: mPlacementId); |
| 92 | case SaveType::NoWriteInSameScenario: |
| 93 | return GameDataFunction::isOnObjNoWriteSaveDataInSameScenario(holder: mGameDataHolder, |
| 94 | obj: mPlacementId); |
| 95 | default: |
| 96 | return false; |
| 97 | } |
| 98 | } |
| 99 | |