PlayerStateHeadSliding class

Base classes

class al::ActorStateBase

Constructors, destructors, conversion operators

PlayerStateHeadSliding(al::LiveActor* player, const PlayerConst* pConst, const IUsePlayerCollision* collision, const PlayerInput* input, const PlayerActionDiveInWater* actionDiveInWater, PlayerAnimator* animator)

Public functions

void appear() override
void kill() override
auto isEnableDiveInWater() const -> bool
void exeDive()
void init() virtual
auto update() -> bool virtual
void control() virtual
auto isDead() const -> bool
auto getNerveKeeper() const -> NerveKeeper* virtual
void initNerve(const Nerve* nerve, s32 stateCount)
void updateNerve()

Protected variables

LiveActor* mActor

Function documentation

void PlayerStateHeadSliding::init() virtual

bool PlayerStateHeadSliding::update() virtual

void PlayerStateHeadSliding::control() virtual

bool PlayerStateHeadSliding::isDead() const

NerveKeeper* PlayerStateHeadSliding::getNerveKeeper() const virtual

void PlayerStateHeadSliding::initNerve(const Nerve* nerve, s32 stateCount)

void PlayerStateHeadSliding::updateNerve()

Variable documentation

LiveActor* PlayerStateHeadSliding::mActor protected