al::BreakMapPartsBase class

Base classes

class LiveActor

Constructors, destructors, conversion operators

BreakMapPartsBase(const char* name)

Public functions

void init(const ActorInitInfo& info) override
void initAfterPlacement() override
void kill() override
void movement() override
void calcAnim() override
void exeWait()
void exeBreak()
void startBreakByProgram()
auto receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) -> bool override
auto getJudgeFunction(const char* name) const -> JudgeFuncPtr virtual
auto getNerveKeeper() const -> NerveKeeper* override
void appear() virtual
void makeActorAlive() virtual
void makeActorDead() virtual
void draw() const virtual
void startClipped() virtual
void endClipped() virtual
void attackSensor(HitSensor* self, HitSensor* other) virtual
auto receiveMsgScreenPoint(const SensorMsg* message, ScreenPointer* source, ScreenPointTarget* target) -> bool virtual
auto getName() const -> const char* override
auto getBaseMtx() const -> const sead::Matrix34f* virtual
auto getEffectKeeper() const -> EffectKeeper* override
auto getAudioKeeper() const -> AudioKeeper* override
auto getStageSwitchKeeper() const -> StageSwitchKeeper* override
auto getRailRider() const -> RailRider* override
auto getSceneObjHolder() const -> SceneObjHolder* override
auto getCollisionDirector() const -> CollisionDirector* override
auto getAreaObjDirector() const -> AreaObjDirector* override
auto getCameraDirector() const -> CameraDirector* override
auto getNatureDirector() const -> NatureDirector*
void initStageSwitchKeeper() override
void control() virtual
void updateCollider() virtual
auto getSceneInfo() const -> ActorSceneInfo*
void initPoseKeeper(ActorPoseKeeperBase* poseKeeper)
void initExecuteInfo(ActorExecuteInfo* executeInfo)
void initModelKeeper(ModelKeeper* modelKeeper)
void initActionKeeper(ActorActionKeeper* actionKeeper)
void initNerveKeeper(NerveKeeper* nerveKeeper)
void initHitSensor(s32 amount)
void initScreenPointKeeper(ScreenPointKeeper* screenPointKeeper)
void initEffectKeeper(EffectKeeper* effectKeeper)
void initAudioKeeper(AudioKeeper* audioKeeper)
void initRailKeeper(const ActorInitInfo& info, const char* linkName)
void initCollider(f32 radius, f32 offsetY, u32 allocatedHitInfo)
void initItemKeeper(s32 itemAmount)
void initScoreKeeper()
void initActorPrePassLightKeeper(ActorPrePassLightKeeper* lightKeeper)
void initActorOcclusionKeeper(ActorOcclusionKeeper* occlusionKeeper)
void initSubActorKeeper(SubActorKeeper* subActorKeeper)
void initSceneInfo(ActorSceneInfo* sceneInfo)
auto getFlags() const -> LiveActorFlag*
auto getModelKeeper() const -> ModelKeeper*
auto getPoseKeeper() const -> ActorPoseKeeperBase*
auto getExecuteInfo() const -> ActorExecuteInfo*
auto getActorActionKeeper() const -> ActorActionKeeper*
auto getActorItemKeeper() const -> ActorItemKeeper*
auto getActorScoreKeeper() const -> ActorScoreKeeper*
auto getCollider() const -> Collider*
auto getCollisionParts() const -> CollisionParts*
auto getHitSensorKeeper() const -> HitSensorKeeper*
auto getScreenPointKeeper() const -> ScreenPointKeeper*
auto getHitReactionKeeper() const -> HitReactionKeeper*
auto getRailKeeper() const -> RailKeeper*
auto getShadowKeeper() const -> ShadowKeeper*
auto getActorPrePassLightKeeper() const -> ActorPrePassLightKeeper*
auto getActorOcclusionKeeper() const -> ActorOcclusionKeeper*
auto getSubActorKeeper() const -> SubActorKeeper*
auto getActorParamHolder() const -> ActorParamHolder*
void setName(const char* newName)

Function documentation

NerveKeeper* al::BreakMapPartsBase::getNerveKeeper() const override

void al::BreakMapPartsBase::appear() virtual

void al::BreakMapPartsBase::makeActorAlive() virtual

void al::BreakMapPartsBase::makeActorDead() virtual

void al::BreakMapPartsBase::draw() const virtual

void al::BreakMapPartsBase::startClipped() virtual

void al::BreakMapPartsBase::endClipped() virtual

void al::BreakMapPartsBase::attackSensor(HitSensor* self, HitSensor* other) virtual

bool al::BreakMapPartsBase::receiveMsgScreenPoint(const SensorMsg* message, ScreenPointer* source, ScreenPointTarget* target) virtual

const char* al::BreakMapPartsBase::getName() const override

const sead::Matrix34f* al::BreakMapPartsBase::getBaseMtx() const virtual

EffectKeeper* al::BreakMapPartsBase::getEffectKeeper() const override

AudioKeeper* al::BreakMapPartsBase::getAudioKeeper() const override

StageSwitchKeeper* al::BreakMapPartsBase::getStageSwitchKeeper() const override

RailRider* al::BreakMapPartsBase::getRailRider() const override

SceneObjHolder* al::BreakMapPartsBase::getSceneObjHolder() const override

CollisionDirector* al::BreakMapPartsBase::getCollisionDirector() const override

AreaObjDirector* al::BreakMapPartsBase::getAreaObjDirector() const override

CameraDirector* al::BreakMapPartsBase::getCameraDirector() const override

NatureDirector* al::BreakMapPartsBase::getNatureDirector() const

void al::BreakMapPartsBase::initStageSwitchKeeper() override

void al::BreakMapPartsBase::control() virtual

void al::BreakMapPartsBase::updateCollider() virtual

ActorSceneInfo* al::BreakMapPartsBase::getSceneInfo() const

void al::BreakMapPartsBase::initPoseKeeper(ActorPoseKeeperBase* poseKeeper)

void al::BreakMapPartsBase::initExecuteInfo(ActorExecuteInfo* executeInfo)

void al::BreakMapPartsBase::initModelKeeper(ModelKeeper* modelKeeper)

void al::BreakMapPartsBase::initActionKeeper(ActorActionKeeper* actionKeeper)

void al::BreakMapPartsBase::initNerveKeeper(NerveKeeper* nerveKeeper)

void al::BreakMapPartsBase::initHitSensor(s32 amount)

void al::BreakMapPartsBase::initScreenPointKeeper(ScreenPointKeeper* screenPointKeeper)

void al::BreakMapPartsBase::initEffectKeeper(EffectKeeper* effectKeeper)

void al::BreakMapPartsBase::initAudioKeeper(AudioKeeper* audioKeeper)

void al::BreakMapPartsBase::initRailKeeper(const ActorInitInfo& info, const char* linkName)

void al::BreakMapPartsBase::initCollider(f32 radius, f32 offsetY, u32 allocatedHitInfo)

void al::BreakMapPartsBase::initItemKeeper(s32 itemAmount)

void al::BreakMapPartsBase::initScoreKeeper()

void al::BreakMapPartsBase::initActorOcclusionKeeper(ActorOcclusionKeeper* occlusionKeeper)

void al::BreakMapPartsBase::initSubActorKeeper(SubActorKeeper* subActorKeeper)

void al::BreakMapPartsBase::initSceneInfo(ActorSceneInfo* sceneInfo)

LiveActorFlag* al::BreakMapPartsBase::getFlags() const

ModelKeeper* al::BreakMapPartsBase::getModelKeeper() const

ActorPoseKeeperBase* al::BreakMapPartsBase::getPoseKeeper() const

ActorExecuteInfo* al::BreakMapPartsBase::getExecuteInfo() const

ActorItemKeeper* al::BreakMapPartsBase::getActorItemKeeper() const

Collider* al::BreakMapPartsBase::getCollider() const

CollisionParts* al::BreakMapPartsBase::getCollisionParts() const

HitSensorKeeper* al::BreakMapPartsBase::getHitSensorKeeper() const

RailKeeper* al::BreakMapPartsBase::getRailKeeper() const

ShadowKeeper* al::BreakMapPartsBase::getShadowKeeper() const

SubActorKeeper* al::BreakMapPartsBase::getSubActorKeeper() const

void al::BreakMapPartsBase::setName(const char* newName)